Luaref

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LUA REFERENCE MANUAL
Version 0.3.0 August 7th, 2022
Vimdoc version (c) 2006 by Luis Carvalho <lexcarvalho at gmail dot com>
Adapted from "Lua: 5.1 reference manual" R. Ierusalimschy, L. H. de Figueiredo, W. Celes Copyright (c) 2006 Lua.org, PUC-Rio.
See lua-ref-doc for information on this manual. See lua-ref-copyright for copyright and licenses.

1 INTRODUCTION luaref-intro

Lua is an extension programming language designed to support general procedural programming with data description facilities. It also offers good support for object-oriented programming, functional programming, and data-driven programming. Lua is intended to be used as a powerful, light-weight scripting language for any program that needs one. Lua is implemented as a library, written in clean C (that is, in the common subset of ANSI C and C++).
Being an extension language, Lua has no notion of a "main" program: it only works embedded in a host client, called the embedding program or simply the host. This host program can invoke functions to execute a piece of Lua code, can write and read Lua variables, and can register C functions to be called by Lua code. Through the use of C functions, Lua can be augmented to cope with a wide range of different domains, thus creating customized programming languages sharing a syntactical framework.
Lua is free software, and is provided as usual with no guarantees, as stated in its license. The implementation described in this manual is available at Lua's official web site, www.lua.org.
Like any other reference manual, this document is dry in places. For a discussion of the decisions behind the design of Lua, see references at lua-ref-bibliography. For a detailed introduction to programming in Lua, see Roberto's book, Programming in Lua.
Lua means "moon" in Portuguese and is pronounced LOO-ah.

2 THE LANGUAGE lua-language

This section describes the lexis, the syntax, and the semantics of Lua. In other words, this section describes which tokens are valid, how they can be combined, and what their combinations mean.
The language constructs will be explained using the usual extended BNF notation, in which { a } means 0 or more a's, and [ a ] means an optional a.

2.1 Lexical Conventions lua-lexical

lua-names lua-identifiers Names (also called identifiers) in Lua can be any string of letters, digits, and underscores, not beginning with a digit. This coincides with the definition of identifiers in most languages. (The definition of letter depends on the current locale: any character considered alphabetic by the current locale can be used in an identifier.) Identifiers are used to name variables and table fields.
The following keywords are reserved and cannot be used as names:
and       break     do        else      elseif
end       false     for       function  if
in        local     nil       not       or
repeat    return    then      true      until     while
Lua is a case-sensitive language: and is a reserved word, but And and AND are two different, valid names. As a convention, names starting with an underscore followed by uppercase letters (such as _VERSION) are reserved for internal global variables used by Lua.
The following strings denote other tokens:
+     -     *     /     %     ^     #
==    ~=    <=    >=    <     >     =
(     )     {     }     [     ]
;     :     ,     .     ..    ...
lua-literal Literal strings can be delimited by matching single or double quotes, and can contain the following C-like escape sequences:
\a bell
\b backspace
\f form feed
\n newline
\r carriage return
\t horizontal tab
\v vertical tab
\\ backslash
\" quotation mark (double quote)
\' apostrophe (single quote)
Moreover, a backslash followed by a real newline results in a newline in the string. A character in a string may also be specified by its numerical value using the escape sequence \ddd, where ddd is a sequence of up to three decimal digits. (Note that if a numerical escape is to be followed by a digit, it must be expressed using exactly three digits.) Strings in Lua may contain any 8-bit value, including embedded zeros, which can be specified as \0.
To put a double (single) quote, a newline, a backslash, or an embedded zero inside a literal string enclosed by double (single) quotes you must use an escape sequence. Any other character may be directly inserted into the literal. (Some control characters may cause problems for the file system, but Lua has no problem with them.)
Literal strings can also be defined using a long format enclosed by long brackets. We define an opening long bracket of level n as an opening square bracket followed by n equal signs followed by another opening square bracket. So, an opening long bracket of level 0 is written as [[, an opening long bracket of level 1 is written as [=[, and so on. A closing long bracket is defined similarly; for instance, a closing long bracket of level 4 is written as ]====]. A long string starts with an opening long bracket of any level and ends at the first closing long bracket of the same level. Literals in this bracketed form may run for several lines, do not interpret any escape sequences, and ignore long brackets of any other level. They may contain anything except a closing bracket of the proper level.
For convenience, when the opening long bracket is immediately followed by a newline, the newline is not included in the string. As an example, in a system using ASCII (in which a is coded as 97, newline is coded as 10, and 1 is coded as 49), the five literals below denote the same string:
a = 'alo\n123"'
a = "alo\n123\""
a = '\97lo\10\04923"'
a = [[alo
123"]]
a = [==[
alo
123"]==]
lua-numconstant A numerical constant may be written with an optional decimal part and an optional decimal exponent. Lua also accepts integer hexadecimal constants, by prefixing them with 0x. Examples of valid numerical constants are
3     3.0     3.1416  314.16e-2   0.31416E1   0xff   0x56
lua-comment A comment starts with a double hyphen (--) anywhere outside a string. If the text immediately after -- is not an opening long bracket, the comment is a short comment, which runs until the end of the line. Otherwise, it is a long comment, which runs until the corresponding closing long bracket. Long comments are frequently used to disable code temporarily.

2.2 Values and Types lua-values

Lua is a dynamically typed language. This means that variables do not have types; only values do. There are no type definitions in the language. All values carry their own type.
All values in Lua are first-class values. This means that all values can be stored in variables, passed as arguments to other functions, and returned as results.
lua-types lua-nil lua-true lua-false lua-number lua-string There are eight basic types in Lua: nil, boolean, number, string, function, userdata, thread, and table. Nil is the type of the value nil, whose main property is to be different from any other value; it usually represents the absence of a useful value. Boolean is the type of the values false and true. Both nil and false make a condition false; any other value makes it true. Number represents real (double-precision floating-point) numbers. (It is easy to build Lua interpreters that use other internal representations for numbers, such as single-precision float or long integers; see file luaconf.h.) String represents arrays of characters. Lua is 8-bit clean: strings may contain any 8-bit character, including embedded zeros (\0) (see lua-literal).
Lua can call (and manipulate) functions written in Lua and functions written in C (see lua-function).
lua-userdatatype The type userdata is provided to allow arbitrary C data to be stored in Lua variables. This type corresponds to a block of raw memory and has no pre-defined operations in Lua, except assignment and identity test. However, by using metatables, the programmer can define operations for userdata values (see lua-metatable). Userdata values cannot be created or modified in Lua, only through the C API. This guarantees the integrity of data owned by the host program.
lua-thread The type thread represents independent threads of execution and it is used to implement coroutines (see lua-coroutine). Do not confuse Lua threads with operating-system threads. Lua supports coroutines on all systems, even those that do not support threads.
lua-table The type table implements associative arrays, that is, arrays that can be indexed not only with numbers, but with any value (except nil). Tables can be heterogeneous; that is, they can contain values of all types (except nil). Tables are the sole data structuring mechanism in Lua; they may be used to represent ordinary arrays, symbol tables, sets, records, graphs, trees, etc. To represent records, Lua uses the field name as an index. The language supports this representation by providing a.name as syntactic sugar for a["name"]. There are several convenient ways to create tables in Lua (see lua-tableconstructor).
Like indices, the value of a table field can be of any type (except nil). In particular, because functions are first-class values, table fields may contain functions. Thus tables may also carry methods (see lua-function-define).
Tables, functions, threads and (full) userdata values are objects: variables do not actually contain these values, only references to them. Assignment, parameter passing, and function returns always manipulate references to such values; these operations do not imply any kind of copy.
The library function type returns a string describing the type of a given value (see lua-type()).

2.2.1 Coercion lua-coercion

Lua provides automatic conversion between string and number values at run time. Any arithmetic operation applied to a string tries to convert that string to a number, following the usual conversion rules. Conversely, whenever a number is used where a string is expected, the number is converted to a string, in a reasonable format. For complete control of how numbers are converted to strings, use the format function from the string library (see string.format()).

2.3 Variables lua-variables

Variables are places that store values. There are three kinds of variables in Lua: global variables, local variables, and table fields.
A single name can denote a global variable or a local variable (or a function's formal parameter, which is a particular form of local variable):
var ::= Name
Name denotes identifiers, as defined in lua-lexical.
Any variable is assumed to be global unless explicitly declared as a local (see lua-local). Local variables are lexically scoped: local variables can be freely accessed by functions defined inside their scope (see lua-visibility).
Before the first assignment to a variable, its value is nil.
Square brackets are used to index a table:
var ::= prefixexp [ exp ]
The first expression (prefixexp) should result in a table value; the second expression (exp) identifies a specific entry inside that table. The expression denoting the table to be indexed has a restricted syntax; see lua-expressions for details.
The syntax var.NAME is just syntactic sugar for var["NAME"] :
var ::= prefixexp . Name
All global variables live as fields in ordinary Lua tables, called environment tables or simply environments (see lua-environments). Each function has its own reference to an environment, so that all global variables in this function will refer to this environment table. When a function is created, it inherits the environment from the function that created it. To get the environment table of a Lua function, you call getfenv (see lua_getfenv()). To replace it, you call setfenv (see setfenv()). (You can only manipulate the environment of C functions through the debug library; see lua-lib-debug.)
An access to a global variable x is equivalent to _env.x, which in turn is equivalent to
gettable_event(_env, "x")
where _env is the environment of the running function. (The _env variable is not defined in Lua. We use it here only for explanatory purposes.)
The meaning of accesses to global variables and table fields can be changed via metatables. An access to an indexed variable t[i] is equivalent to a call gettable_event(t,i). (See lua-metatable for a complete description of the gettable_event function. This function is not defined or callable in Lua. We use it here only for explanatory purposes.)

2.4 Statements lua-statement

Lua supports an almost conventional set of statements, similar to those in Pascal or C. This set includes assignment, control structures, function calls, and variable declarations.

2.4.1 Chunks lua-chunk

The unit of execution of Lua is called a chunk. A chunk is simply a sequence of statements, which are executed sequentially. Each statement can be optionally followed by a semicolon:
chunk ::= {stat [ ; ]}
There are no empty statements and thus ;; is not legal.
Lua handles a chunk as the body of an anonymous function with a variable number of arguments (see lua-function-define). As such, chunks can define local variables, receive arguments, and return values.
A chunk may be stored in a file or in a string inside the host program. When a chunk is executed, first it is pre-compiled into instructions for a virtual machine, and then the compiled code is executed by an interpreter for the virtual machine.
Chunks may also be pre-compiled into binary form; see program luac for details. Programs in source and compiled forms are interchangeable; Lua automatically detects the file type and acts accordingly.

2.4.2 Blocks lua-block

A block is a list of statements; syntactically, a block is the same as a chunk:
block ::= chunk
lua-do lua-end A block may be explicitly delimited to produce a single statement:
stat ::= do block end
Explicit blocks are useful to control the scope of variable declarations. Explicit blocks are also sometimes used to add a return or break statement in the middle of another block (see lua-control).

2.4.3 Assignment lua-assign

Lua allows multiple assignment. Therefore, the syntax for assignment defines a list of variables on the left side and a list of expressions on the right side. The elements in both lists are separated by commas:
stat ::= varlist1 = explist1
varlist1 ::= var { , var }
explist1 ::= exp { , exp }
Expressions are discussed in lua-expressions.
Before the assignment, the list of values is adjusted to the length of the list of variables. If there are more values than needed, the excess values are thrown away. If there are fewer values than needed, the list is extended with as many nils as needed. If the list of expressions ends with a function call, then all values returned by this call enter in the list of values, before the adjustment (except when the call is enclosed in parentheses; see lua-expressions).
The assignment statement first evaluates all its expressions and only then are the assignments performed. Thus the code
i = 3
i, a[i] = i+1, 20
sets a[3] to 20, without affecting a[4] because the i in a[i] is evaluated (to 3) before it is assigned 4. Similarly, the line
x, y = y, x
exchanges the values of x and y.
The meaning of assignments to global variables and table fields can be changed via metatables. An assignment to an indexed variable t[i] = val is equivalent to settable_event(t,i,val). (See lua-metatable for a complete description of the settable_event function. This function is not defined or callable in Lua. We use it here only for explanatory purposes.)
An assignment to a global variable x = val is equivalent to the assignment _env.x = val, which in turn is equivalent to
settable_event(_env, "x", val)
where _env is the environment of the running function. (The _env variable is not defined in Lua. We use it here only for explanatory purposes.)

2.4.4 Control Structures lua-control

lua-if lua-then lua-else lua-elseif lua-while lua-repeat lua-until The control structures if, while, and repeat have the usual meaning and familiar syntax:
stat ::=  while  exp do block end
stat ::=  repeat  block until exp
stat ::=  if  exp then block { elseif exp then block }
          [ else block ] end
Lua also has a for statement, in two flavors (see lua-for).
The condition expression of a control structure may return any value. Both false and nil are considered false. All values different from nil and false are considered true (in particular, the number 0 and the empty string are also true).
In the repeat-until loop, the inner block does not end at the until keyword, but only after the condition. So, the condition can refer to local variables declared inside the loop block.
lua-return The return statement is used to return values from a function or a chunk (which is just a function). Functions and chunks may return more than one value, so the syntax for the return statement is
stat ::= return [explist1]
lua-break The break statement is used to terminate the execution of a while, repeat, or for loop, skipping to the next statement after the loop:
stat ::= break
A break ends the innermost enclosing loop.
The return and break statements can only be written as the last statement of a block. If it is really necessary to return or break in the middle of a block, then an explicit inner block can be used, as in the idioms do return end and do break end, because now return and break are the last statements in their (inner) blocks.

2.4.5 For Statement for lua-for

The for statement has two forms: one numeric and one generic.
The numeric for loop repeats a block of code while a control variable runs through an arithmetic progression. It has the following syntax:
stat ::=  for  Name = exp , exp [ , exp ] do block end
The block is repeated for name starting at the value of the first exp, until it passes the second exp by steps of the third exp. More precisely, a for statement like
for var = e1, e2, e3 do block end
is equivalent to the code:
do
  local  var, limit, step  = tonumber(e1), tonumber(e2), tonumber(e3)
  if not (  var  and  limit  and  step  ) then error() end
  while (  step  >0 and  var  <=  limit  )
          or (  step  <=0 and  var  >=  limit  ) do
     block
     var  =  var  +  step
  end
end
Note the following:
All three control expressions are evaluated only once, before the loop starts. They must all result in numbers.
var, limit and step are invisible variables. The names are here for explanatory purposes only.
If the third expression (the step) is absent, then a step of 1 is used.
You can use break to exit a for loop.
The loop variable var is local to the loop; you cannot use its value after the for ends or is broken. If you need this value, assign it to another variable before breaking or exiting the loop.
for-in The generic for statement works over functions, called iterators. On each iteration, the iterator function is called to produce a new value, stopping when this new value is nil. The generic for loop has the following syntax:
stat ::=  for  namelist in explist1 do block end
namelist ::= Name { , Name }
A for statement like
for var1, ..., varn in explist do block end
is equivalent to the code:
do
  local  f, s, var  =  explist
  while true do
      local  var1, ..., varn  =  f(s, var)
      var  =  var1
      if  var  == nil then break end
      block
  end
end
Note the following:
explist is evaluated only once. Its results are an iterator function, a state, and an initial value for the first iterator variable.
f, s, and var are invisible variables. The names are here for explanatory purposes only.
You can use break to exit a for loop.
The loop variables var1, ..., varn are local to the loop; you cannot use their values after the for ends. If you need these values, then assign them to other variables before breaking or exiting the loop.

2.4.6 Function Calls as Statements lua-funcstatement

To allow possible side-effects, function calls can be executed as statements:
stat ::= functioncall
In this case, all returned values are thrown away. Function calls are explained in lua-function.

2.4.7 Local Declarations lua-local

Local variables may be declared anywhere inside a block. The declaration may include an initial assignment:
stat ::=  local  namelist [ = explist1 ]
namelist ::= Name { , Name }
If present, an initial assignment has the same semantics of a multiple assignment (see lua-assign). Otherwise, all variables are initialized with nil.
A chunk is also a block (see lua-chunk), and so local variables can be declared in a chunk outside any explicit block. The scope of such local variables extends until the end of the chunk.
The visibility rules for local variables are explained in lua-visibility.

2.5 Expressions lua-expressions

The basic expressions in Lua are the following:
exp ::= prefixexp
exp ::=  nil  |  false  |  true
exp ::= Number
exp ::= String
exp ::= function
exp ::= tableconstructor
exp ::= ...
exp ::= exp binop exp
exp ::= unop exp
prefixexp ::= var | functioncall | ( exp )
Numbers and literal strings are explained in lua-lexical; variables are explained in lua-variables; function definitions are explained in lua-function-define; function calls are explained in lua-function; table constructors are explained in lua-tableconstructor. Vararg expressions, denoted by three dots (...), can only be used inside vararg functions; they are explained in lua-function-define.
Binary operators comprise arithmetic operators (see lua-arithmetic), relational operators (see lua-relational), logical operators (see lua-logicalop), and the concatenation operator (see lua-concat). Unary operators comprise the unary minus (see lua-arithmetic), the unary not (see lua-logicalop), and the unary length operator (see lua-length).
Both function calls and vararg expressions may result in multiple values. If the expression is used as a statement (see lua-funcstatement) (only possible for function calls), then its return list is adjusted to zero elements, thus discarding all returned values. If the expression is used as the last (or the only) element of a list of expressions, then no adjustment is made (unless the call is enclosed in parentheses). In all other contexts, Lua adjusts the result list to one element, discarding all values except the first one.
Here are some examples:
f()                -- adjusted to 0 results
g(f(), x)          -- f() is adjusted to 1 result
g(x, f())          -- g gets x plus all results from f()
a,b,c = f(), x     -- f() is adjusted to 1 result (c gets nil)
a,b = ...          -- a gets the first vararg parameter, b gets
                   -- the second (both a and b may get nil if there
                   -- is no corresponding vararg parameter)
a,b,c = x, f()     -- f() is adjusted to 2 results
a,b,c = f()        -- f() is adjusted to 3 results
return f()         -- returns all results from f()
return ...         -- returns all received vararg parameters
return x,y,f()     -- returns x, y, and all results from f()
{f()}              -- creates a list with all results from f()
{...}              -- creates a list with all vararg parameters
{f(), nil}         -- f() is adjusted to 1 result
An expression enclosed in parentheses always results in only one value. Thus, (f(x,y,z)) is always a single value, even if f returns several values. (The value of (f(x,y,z)) is the first value returned by f or nil if f does not return any values.)

2.5.1 Arithmetic Operators lua-arithmetic

Lua supports the usual arithmetic operators: the binary + (addition), - (subtraction), * (multiplication), / (division), % (modulo) and ^ (exponentiation); and unary - (negation). If the operands are numbers, or strings that can be converted to numbers (see lua-coercion), then all operations have the usual meaning. Exponentiation works for any exponent. For instance, x^(-0.5) computes the inverse of the square root of x. Modulo is defined as
a % b == a - math.floor(a/b)*b
That is, it is the remainder of a division that rounds the quotient towards minus infinity.

2.5.2 Relational Operators lua-relational

The relational operators in Lua are
==    ~=    <     >     <=    >=
These operators always result in false or true.
Equality (==) first compares the type of its operands. If the types are different, then the result is false. Otherwise, the values of the operands are compared. Numbers and strings are compared in the usual way. Objects (tables, userdata, threads, and functions) are compared by reference: two objects are considered equal only if they are the same object. Every time you create a new object (a table, userdata, or function), this new object is different from any previously existing object.
You can change the way that Lua compares tables and userdata using the "eq" metamethod (see lua-metatable).
The conversion rules of coercion lua-coercion do not apply to equality comparisons. Thus, "0"==0 evaluates to false, and t[0] and t["0"] denote different entries in a table.
The operator ~= is exactly the negation of equality (==).
The order operators work as follows. If both arguments are numbers, then they are compared as such. Otherwise, if both arguments are strings, then their values are compared according to the current locale. Otherwise, Lua tries to call the "lt" or the "le" metamethod (see lua-metatable).

2.5.3 Logical Operators lua-logicalop

The logical operators in Lua are
and    or    not
Like the control structures (see lua-control), all logical operators consider both false and nil as false and anything else as true.
lua-not lua-and lua-or The negation operator not always returns false or true. The conjunction operator and returns its first argument if this value is false or nil; otherwise, and returns its second argument. The disjunction operator or returns its first argument if this value is different from nil and false; otherwise, or returns its second argument. Both and and or use short-cut evaluation, that is, the second operand is evaluated only if necessary. Here are some examples:
10 or 20            --> 10
10 or error()       --> 10
nil or "a"          --> "a"
nil and 10          --> nil
false and error()   --> false
false and nil       --> false
false or nil        --> nil
10 and 20           --> 20
(In this manual, --> indicates the result of the preceding expression.)

2.5.4 Concatenation lua-concat

The string concatenation operator in Lua is denoted by two dots (..). If both operands are strings or numbers, then they are converted to strings according to the rules mentioned in lua-coercion. Otherwise, the "concat" metamethod is called (see lua-metatable).

2.5.5 The Length Operator lua-# lua-length

The length operator is denoted by the unary operator #. The length of a string is its number of bytes (that is, the usual meaning of string length when each character is one byte).
The length of a table t is defined to be any integer index n such that t[n] is not nil and t[n+1] is nil; moreover, if t[1] is nil, n may be zero. For a regular array, with non-nil values from 1 to a given n, its length is exactly that n, the index of its last value. If the array has "holes" (that is, nil values between other non-nil values), then #t may be any of the indices that directly precedes a nil value (that is, it may consider any such nil value as the end of the array).

2.5.6 Precedence lua-precedence

Operator precedence in Lua follows the table below, from lower to higher priority:
or
and
<     >     <=    >=    ~=    ==
..
+     -
*     /
not   #     - (unary)
^
As usual, you can use parentheses to change the precedences in an expression. The concatenation (..) and exponentiation (^) operators are right associative. All other binary operators are left associative.

2.5.7 Table Constructors lua-tableconstructor

Table constructors are expressions that create tables. Every time a constructor is evaluated, a new table is created. Constructors can be used to create empty tables, or to create a table and initialize some of its fields. The general syntax for constructors is
tableconstructor ::= { [ fieldlist ] }
fieldlist ::= field { fieldsep field } [ fieldsep ]
field ::= [ exp ]  = exp | Name = exp | exp
fieldsep ::=  , |  ;
Each field of the form [exp1] = exp2 adds to the new table an entry with key exp1 and value exp2. A field of the form name = exp is equivalent to ["name"] = exp. Finally, fields of the form exp are equivalent to [i] = exp, where i are consecutive numerical integers, starting with 1. Fields in the other formats do not affect this counting. For example,
a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 }
is equivalent to
do
  local t = {}
  t[f(1)] = g
  t[1] = "x"         -- 1st exp
  t[2] = "y"         -- 2nd exp
  t.x = 1            -- temp["x"] = 1
  t[3] = f(x)        -- 3rd exp
  t[30] = 23
  t[4] = 45          -- 4th exp
  a = t
end
If the last field in the list has the form exp and the expression is a function call, then all values returned by the call enter the list consecutively (see lua-function). To avoid this, enclose the function call in parentheses (see lua-expressions).
The field list may have an optional trailing separator, as a convenience for machine-generated code.

2.5.8 Function Calls lua-function

A function call in Lua has the following syntax:
functioncall ::= prefixexp args
In a function call, first prefixexp and args are evaluated. If the value of prefixexp has type function, then this function is called with the given arguments. Otherwise, the prefixexp "call" metamethod is called, having as first parameter the value of prefixexp, followed by the original call arguments (see lua-metatable).
The form
functioncall ::= prefixexp : Name args
can be used to call "methods". A call v:name( args ) is syntactic sugar for v.name(v, args ), except that v is evaluated only once.
Arguments have the following syntax:
args ::=  ( [ explist1 ] )
args ::= tableconstructor
args ::= String
All argument expressions are evaluated before the call. A call of the form f{ fields } is syntactic sugar for f({ fields }), that is, the argument list is a single new table. A call of the form f' string ' (or f" string " or f[[ string ]]) is syntactic sugar for f(' string '), that is, the argument list is a single literal string.
As an exception to the free-format syntax of Lua, you cannot put a line break before the ( in a function call. This restriction avoids some ambiguities in the language. If you write
a = f
(g).x(a)
Lua would see that as a single statement, a = f(g).x(a). So, if you want two statements, you must add a semi-colon between them. If you actually want to call f, you must remove the line break before (g).
lua-tailcall A call of the form return functioncall is called a tail call. Lua implements proper tail calls (or proper tail recursion): in a tail call, the called function reuses the stack entry of the calling function. Therefore, there is no limit on the number of nested tail calls that a program can execute. However, a tail call erases any debug information about the calling function. Note that a tail call only happens with a particular syntax, where the return has one single function call as argument; this syntax makes the calling function return exactly the returns of the called function. So, none of the following examples are tail calls:
return (f(x))        -- results adjusted to 1
return 2 * f(x)
return x, f(x)       -- additional results
f(x); return         -- results discarded
return x or f(x)     -- results adjusted to 1

2.5.9 Function Definitions lua-function-define

The syntax for function definition is
function ::= function funcbody
funcbody ::= ( [ parlist1 ] ) block end
The following syntactic sugar simplifies function definitions:
stat ::= function funcname funcbody
stat ::= local function Name funcbody
funcname ::= Name { . Name } [ : Name ]
The statement
function f () body end
translates to
f = function () body end
The statement
function t.a.b.c.f () body end
translates to
t.a.b.c.f = function () body end
The statement
local function f () body end
translates to
local f; f = function f () body end
not to
local f = function f () body end
(This only makes a difference when the body of the function contains references to f.)
lua-closure A function definition is an executable expression, whose value has type function. When Lua pre-compiles a chunk, all its function bodies are pre-compiled too. Then, whenever Lua executes the function definition, the function is instantiated (or closed). This function instance (or closure) is the final value of the expression. Different instances of the same function may refer to different external local variables and may have different environment tables.
Parameters act as local variables that are initialized with the argument values:
parlist1 ::= namelist [ , ... ] | ...
lua-vararg When a function is called, the list of arguments is adjusted to the length of the list of parameters, unless the function is a variadic or vararg function, which is indicated by three dots (...) at the end of its parameter list. A vararg function does not adjust its argument list; instead, it collects all extra arguments and supplies them to the function through a vararg expression, which is also written as three dots. The value of this expression is a list of all actual extra arguments, similar to a function with multiple results. If a vararg expression is used inside another expression or in the middle of a list of expressions, then its return list is adjusted to one element. If the expression is used as the last element of a list of expressions, then no adjustment is made (unless the call is enclosed in parentheses).
As an example, consider the following definitions:
function f(a, b) end
function g(a, b, ...) end
function r() return 1,2,3 end
Then, we have the following mapping from arguments to parameters and to the vararg expression:
CALL            PARAMETERS
f(3)             a=3, b=nil
f(3, 4)          a=3, b=4
f(3, 4, 5)       a=3, b=4
f(r(), 10)       a=1, b=10
f(r())           a=1, b=2
g(3)             a=3, b=nil, ... -->  (nothing)
g(3, 4)          a=3, b=4,   ... -->  (nothing)
g(3, 4, 5, 8)    a=3, b=4,   ... -->  5  8
g(5, r())        a=5, b=1,   ... -->  2  3
Results are returned using the return statement (see lua-control). If control reaches the end of a function without encountering a return statement, then the function returns with no results.
lua-colonsyntax The colon syntax is used for defining methods, that is, functions that have an implicit extra parameter self. Thus, the statement
function t.a.b.c:f ( params ) body end
is syntactic sugar for
t.a.b.c:f = function ( self, params ) body end

2.6 Visibility Rules lua-visibility

Lua is a lexically scoped language. The scope of variables begins at the first statement after their declaration and lasts until the end of the innermost block that includes the declaration. Consider the following example:
x = 10                -- global variable
do                    -- new block
  local x = x         -- new `x`, with value 10
  print(x)            --> 10
  x = x+1
  do                  -- another block
    local x = x+1     -- another `x`
    print(x)          --> 12
  end
  print(x)            --> 11
end
print(x)              --> 10  (the global one)
Notice that, in a declaration like local x = x, the new x being declared is not in scope yet, and so the second x refers to the outside variable.
lua-upvalue Because of the lexical scoping rules, local variables can be freely accessed by functions defined inside their scope. A local variable used by an inner function is called an upvalue, or external local variable, inside the inner function.
Notice that each execution of a local statement defines new local variables. Consider the following example:
a = {}
local x = 20
for i=1,10 do
  local y = 0
  a[i] = function () y=y+1; return x+y end
end
The loop creates ten closures (that is, ten instances of the anonymous function). Each of these closures uses a different y variable, while all of them share the same x.

2.7 Error Handling lua-errors

Because Lua is an embedded extension language, all Lua actions start from C code in the host program calling a function from the Lua library (see lua_pcall()). Whenever an error occurs during Lua compilation or execution, control returns to C, which can take appropriate measures (such as print an error message).
Lua code can explicitly generate an error by calling the error function (see error()). If you need to catch errors in Lua, you can use the pcall function (see pcall()).

2.8 Metatables metatable lua-metatable

Every value in Lua may have a metatable. This metatable is an ordinary Lua table that defines the behavior of the original table and userdata under certain special operations. You can change several aspects of the behavior of an object by setting specific fields in its metatable. For instance, when a non-numeric value is the operand of an addition, Lua checks for a function in the field "__add" in its metatable. If it finds one, Lua calls that function to perform the addition.
We call the keys in a metatable events and the values metamethods. In the previous example, the event is "add" and the metamethod is the function that performs the addition.
You can query the metatable of any value through the getmetatable function (see getmetatable()).
You can replace the metatable of tables through the setmetatable function (see setmetatable()). You cannot change the metatable of other types from Lua (except using the debug library); you must use the C API for that.
Tables and userdata have individual metatables (although multiple tables and userdata can share a same table as their metatable); values of all other types share one single metatable per type. So, there is one single metatable for all numbers, and for all strings, etc.
A metatable may control how an object behaves in arithmetic operations, order comparisons, concatenation, length operation, and indexing. A metatable can also define a function to be called when a userdata is garbage collected. For each of those operations Lua associates a specific key called an event. When Lua performs one of those operations over a value, it checks whether this value has a metatable with the corresponding event. If so, the value associated with that key (the metamethod) controls how Lua will perform the operation.
Metatables control the operations listed next. Each operation is identified by its corresponding name. The key for each operation is a string with its name prefixed by two underscores, __; for instance, the key for operation "add" is the string "__add". The semantics of these operations is better explained by a Lua function describing how the interpreter executes that operation.
The code shown here in Lua is only illustrative; the real behavior is hard coded in the interpreter and it is much more efficient than this simulation. All functions used in these descriptions (rawget, tonumber, etc.) are described in lua-lib-core. In particular, to retrieve the metamethod of a given object, we use the expression
metatable(obj)[event]
This should be read as
rawget(metatable(obj) or {}, event)
That is, the access to a metamethod does not invoke other metamethods, and the access to objects with no metatables does not fail (it simply results in nil).
"add": __add() ------ the + operation.
The function getbinhandler below defines how Lua chooses a handler for a binary operation. First, Lua tries the first operand. If its type does not define a handler for the operation, then Lua tries the second operand.
function getbinhandler (op1, op2, event)
  return metatable(op1)[event] or metatable(op2)[event]
end
By using this function, the behavior of the op1 + op2 is
function add_event (op1, op2)
  local o1, o2 = tonumber(op1), tonumber(op2)
  if o1 and o2 then  -- both operands are numeric?
    return o1 + o2   -- `+` here is the primitive `add`
  else  -- at least one of the operands is not numeric
    local h = getbinhandler(op1, op2, "__add")
    if h then
      -- call the handler with both operands
      return h(op1, op2)
    else  -- no handler available: default behavior
      error(...)
    end
  end
end
"sub": __sub() ------ the - operation. Behavior similar to the "add" operation.
"mul": __mul() ------ the * operation. Behavior similar to the "add" operation.
"div": __div() ------ the / operation. Behavior similar to the "add" operation.
"mod": __mod() ------ the % operation. Behavior similar to the "add" operation, with the operation o1 - floor(o1/o2)*o2 as the primitive operation.
"pow": __pow() ------ the ^ (exponentiation) operation. Behavior similar to the "add" operation, with the function pow (from the C math library) as the primitive operation.
"unm": __unm() ------ the unary - operation.
function unm_event (op)
  local o = tonumber(op)
  if o then  -- operand is numeric?
    return -o  -- `-` here is the primitive `unm`
  else  -- the operand is not numeric.
    -- Try to get a handler from the operand
    local h = metatable(op).__unm
    if h then
      -- call the handler with the operand
      return h(op)
    else  -- no handler available: default behavior
      error(...)
    end
  end
end
"concat": __concat() --------- the .. (concatenation) operation.
function concat_event (op1, op2)
  if (type(op1) == "string" or type(op1) == "number") and
     (type(op2) == "string" or type(op2) == "number") then
    return op1 .. op2  -- primitive string concatenation
  else
    local h = getbinhandler(op1, op2, "__concat")
    if h then
      return h(op1, op2)
    else
      error(...)
    end
  end
end
"len": __len() ------ the # operation.
function len_event (op)
  if type(op) == "string" then
    return strlen(op)         -- primitive string length
  elseif type(op) == "table" then
    return #op                -- primitive table length
  else
    local h = metatable(op).__len
    if h then
      -- call the handler with the operand
      return h(op)
    else  -- no handler available: default behavior
      error(...)
    end
  end
end
"eq": __eq() ----- the == operation.
The function getcomphandler defines how Lua chooses a metamethod for comparison operators. A metamethod only is selected when both objects being compared have the same type and the same metamethod for the selected operation.
function getcomphandler (op1, op2, event)
  if type(op1) ~= type(op2) then return nil end
  local mm1 = metatable(op1)[event]
  local mm2 = metatable(op2)[event]
  if mm1 == mm2 then return mm1 else return nil end
end
The "eq" event is defined as follows:
function eq_event (op1, op2)
  if type(op1) ~= type(op2) then  -- different types?
    return false   -- different objects
  end
  if op1 == op2 then   -- primitive equal?
    return true   -- objects are equal
  end
  -- try metamethod
  local h = getcomphandler(op1, op2, "__eq")
  if h then
    return h(op1, op2)
  else
    return false
  end
end
a ~= b is equivalent to not (a == b).
"lt": __lt() ----- the < operation.
function lt_event (op1, op2)
  if type(op1) == "number" and type(op2) == "number" then
    return op1 < op2   -- numeric comparison
  elseif type(op1) == "string" and type(op2) == "string" then
    return op1 < op2   -- lexicographic comparison
  else
    local h = getcomphandler(op1, op2, "__lt")
    if h then
      return h(op1, op2)
    else
      error(...);
    end
  end
end
a > b is equivalent to b < a.
"le": __le() ----- the <= operation.
function le_event (op1, op2)
  if type(op1) == "number" and type(op2) == "number" then
    return op1 <= op2   -- numeric comparison
  elseif type(op1) == "string" and type(op2) == "string" then
    return op1 <= op2   -- lexicographic comparison
  else
    local h = getcomphandler(op1, op2, "__le")
    if h then
      return h(op1, op2)
    else
      h = getcomphandler(op1, op2, "__lt")
      if h then
        return not h(op2, op1)
      else
        error(...);
      end
    end
  end
end
a >= b is equivalent to b <= a. Note that, in the absence of a "le" metamethod, Lua tries the "lt", assuming that a <= b is equivalent to not (b < a).
"index": __index() -------- The indexing access table[key].
function gettable_event (table, key)
  local h
  if type(table) == "table" then
    local v = rawget(table, key)
    if v ~= nil then return v end
    h = metatable(table).__index
    if h == nil then return nil end
  else
    h = metatable(table).__index
    if h == nil then
      error(...);
    end
  end
  if type(h) == "function" then
    return h(table, key)      -- call the handler
  else return h[key]          -- or repeat operation on it
end
"newindex": __newindex() ----------- The indexing assignment table[key] = value.
function settable_event (table, key, value)
  local h
  if type(table) == "table" then
    local v = rawget(table, key)
    if v ~= nil then rawset(table, key, value); return end
    h = metatable(table).__newindex
    if h == nil then rawset(table, key, value); return end
  else
    h = metatable(table).__newindex
    if h == nil then
      error(...);
    end
  end
  if type(h) == "function" then
    return h(table, key,value)    -- call the handler
  else h[key] = value             -- or repeat operation on it
end
"call": __call() ------- called when Lua calls a value.
function function_event (func, ...)
  if type(func) == "function" then
    return func(...)   -- primitive call
  else
    local h = metatable(func).__call
    if h then
      return h(func, ...)
    else
      error(...)
    end
  end
end

2.9 Environments lua-environments

Besides metatables, objects of types thread, function, and userdata have another table associated with them, called their environment. Like metatables, environments are regular tables and multiple objects can share the same environment.
Environments associated with userdata have no meaning for Lua. It is only a convenience feature for programmers to associate a table to a userdata.
Environments associated with threads are called global environments. They are used as the default environment for their threads and non-nested functions created by the thread (through loadfile(), loadstring() or load()) and can be directly accessed by C code (see lua-pseudoindex).
Environments associated with C functions can be directly accessed by C code (see lua-pseudoindex). They are used as the default environment for other C functions created by the function.
Environments associated with Lua functions are used to resolve all accesses to global variables within the function (see lua-variables). They are used as the default environment for other Lua functions created by the function.
You can change the environment of a Lua function or the running thread by calling setfenv. You can get the environment of a Lua function or the running thread by calling getfenv (see lua_getfenv()). To manipulate the environment of other objects (userdata, C functions, other threads) you must use the C API.

2.10 Garbage Collection lua-gc

Lua performs automatic memory management. This means that you do not have to worry neither about allocating memory for new objects nor about freeing it when the objects are no longer needed. Lua manages memory automatically by running a garbage collector from time to time to collect all dead objects (that is, these objects that are no longer accessible from Lua). All objects in Lua are subject to automatic management: tables, userdata, functions, threads, and strings.
Lua implements an incremental mark-and-sweep collector. It uses two numbers to control its garbage-collection cycles: the garbage-collector pause and the garbage-collector step multiplier.
The garbage-collector pause controls how long the collector waits before starting a new cycle. Larger values make the collector less aggressive. Values smaller than 1 mean the collector will not wait to start a new cycle. A value of 2 means that the collector waits for the total memory in use to double before starting a new cycle.
The step multiplier controls the relative speed of the collector relative to memory allocation. Larger values make the collector more aggressive but also increase the size of each incremental step. Values smaller than 1 make the collector too slow and may result in the collector never finishing a cycle. The default, 2, means that the collector runs at "twice" the speed of memory allocation.
You can change these numbers by calling lua_gc (see lua_gc()) in C or collectgarbage (see collectgarbage()) in Lua. Both get percentage points as arguments (so an argument of 100 means a real value of 1). With these functions you can also control the collector directly (e.g., stop and restart it).

2.10.1 Garbage-Collection Metamethods lua-gc-meta

Using the C API, you can set garbage-collector metamethods for userdata (see lua-metatable). These metamethods are also called finalizers. Finalizers allow you to coordinate Lua's garbage collection with external resource management (such as closing files, network or database connections, or freeing your own memory).
__gc Garbage userdata with a field __gc in their metatables are not collected immediately by the garbage collector. Instead, Lua puts them in a list. After the collection, Lua does the equivalent of the following function for each userdata in that list:
function gc_event (udata)
  local h = metatable(udata).__gc
  if h then
    h(udata)
  end
end
At the end of each garbage-collection cycle, the finalizers for userdata are called in reverse order of their creation, among these collected in that cycle. That is, the first finalizer to be called is the one associated with the userdata created last in the program.

2.10.2 - Weak Tables lua-weaktable

A weak table is a table whose elements are weak references. A weak reference is ignored by the garbage collector. In other words, if the only references to an object are weak references, then the garbage collector will collect this object.
__mode A weak table can have weak keys, weak values, or both. A table with weak keys allows the collection of its keys, but prevents the collection of its values. A table with both weak keys and weak values allows the collection of both keys and values. In any case, if either the key or the value is collected, the whole pair is removed from the table. The weakness of a table is controlled by the value of the __mode field of its metatable. If the __mode field is a string containing the character k, the keys in the table are weak. If __mode contains v, the values in the table are weak.
After you use a table as a metatable, you should not change the value of its field __mode. Otherwise, the weak behavior of the tables controlled by this metatable is undefined.

2.11 Coroutines lua-coroutine

Lua supports coroutines, also called collaborative multithreading. A coroutine in Lua represents an independent thread of execution. Unlike threads in multithread systems, however, a coroutine only suspends its execution by explicitly calling a yield function.
You create a coroutine with a call to coroutine.create (see coroutine.create()). Its sole argument is a function that is the main function of the coroutine. The create function only creates a new coroutine and returns a handle to it (an object of type thread); it does not start the coroutine execution.
When you first call coroutine.resume (see coroutine.resume()), passing as its first argument the thread returned by coroutine.create, the coroutine starts its execution, at the first line of its main function. Extra arguments passed to coroutine.resume are passed on to the coroutine main function. After the coroutine starts running, it runs until it terminates or yields.
A coroutine can terminate its execution in two ways: normally, when its main function returns (explicitly or implicitly, after the last instruction); and abnormally, if there is an unprotected error. In the first case, coroutine.resume returns true, plus any values returned by the coroutine main function. In case of errors, coroutine.resume returns false plus an error message.
A coroutine yields by calling coroutine.yield (see coroutine.yield()). When a coroutine yields, the corresponding coroutine.resume returns immediately, even if the yield happens inside nested function calls (that is, not in the main function, but in a function directly or indirectly called by the main function). In the case of a yield, coroutine.resume also returns true, plus any values passed to coroutine.yield. The next time you resume the same coroutine, it continues its execution from the point where it yielded, with the call to coroutine.yield returning any extra arguments passed to coroutine.resume.
Like coroutine.create, the coroutine.wrap function (see coroutine.wrap()) also creates a coroutine, but instead of returning the coroutine itself, it returns a function that, when called, resumes the coroutine. Any arguments passed to this function go as extra arguments to coroutine.resume. coroutine.wrap returns all the values returned by coroutine.resume, except the first one (the boolean error code). Unlike coroutine.resume, coroutine.wrap does not catch errors; any error is propagated to the caller.
As an example, consider the next code:
function foo1 (a)
  print("foo", a)
  return coroutine.yield(2*a)
end
co = coroutine.create(function (a,b)
      print("co-body", a, b)
      local r = foo1(a+1)
      print("co-body", r)
      local r, s = coroutine.yield(a+b, a-b)
      print("co-body", r, s)
      return b, "end"
end)
print("main", coroutine.resume(co, 1, 10))
print("main", coroutine.resume(co, "r"))
print("main", coroutine.resume(co, "x", "y"))
print("main", coroutine.resume(co, "x", "y"))
When you run it, it produces the following output:
co-body 1       10
foo     2
main    true    4
co-body r
main    true    11      -9
co-body x       y
main    true    10      end
main    false   cannot resume dead coroutine

3 THE APPLICATION PROGRAM INTERFACE lua-API

This section describes the C API for Lua, that is, the set of C functions available to the host program to communicate with Lua. All API functions and related types and constants are declared in the header file lua.h.
Even when we use the term "function", any facility in the API may be provided as a macro instead. All such macros use each of its arguments exactly once (except for the first argument, which is always a Lua state), and so do not generate hidden side-effects.
As in most C libraries, the Lua API functions do not check their arguments for validity or consistency. However, you can change this behavior by compiling Lua with a proper definition for the macro luai_apicheck,in file luaconf.h.

3.1 The Stack lua-stack lua-apiStack

Lua uses a virtual stack to pass values to and from C. Each element in this stack represents a Lua value (nil, number, string, etc.).
Whenever Lua calls C, the called function gets a new stack, which is independent of previous stacks and of stacks of C functions that are still active. This stack initially contains any arguments to the C function and it is where the C function pushes its results to be returned to the caller (see lua_CFunction).
lua-stackindex For convenience, most query operations in the API do not follow a strict stack discipline. Instead, they can refer to any element in the stack by using an index: a positive index represents an absolute stack position (starting at 1); a negative index represents an offset from the top of the stack. More specifically, if the stack has n elements, then index 1 represents the first element (that is, the element that was pushed onto the stack first) and index n represents the last element; index -1 also represents the last element (that is, the element at the top) and index -n represents the first element. We say that an index is valid if it lies between 1 and the stack top (that is, if 1 <= abs(index) <= top).

3.2 Stack Size lua-apiStackSize

When you interact with Lua API, you are responsible for ensuring consistency. In particular, you are responsible for controlling stack overflow. You can use the function lua_checkstack to grow the stack size (see lua_checkstack()).
Whenever Lua calls C, it ensures that at least LUA_MINSTACK stack positions are available. LUA_MINSTACK is defined as 20, so that usually you do not have to worry about stack space unless your code has loops pushing elements onto the stack.
Most query functions accept as indices any value inside the available stack space, that is, indices up to the maximum stack size you have set through lua_checkstack. Such indices are called acceptable indices. More formally, we define an acceptable index as follows:
(index < 0 && abs(index) <= top) || (index > 0 && index <= stackspace)
Note that 0 is never an acceptable index.

3.3 Pseudo-Indices lua-pseudoindex

Unless otherwise noted, any function that accepts valid indices can also be called with pseudo-indices, which represent some Lua values that are accessible to the C code but which are not in the stack. Pseudo-indices are used to access the thread environment, the function environment, the registry, and the upvalues of a C function (see lua-cclosure).
The thread environment (where global variables live) is always at pseudo-index LUA_GLOBALSINDEX. The environment of the running C function is always at pseudo-index LUA_ENVIRONINDEX.
To access and change the value of global variables, you can use regular table operations over an environment table. For instance, to access the value of a global variable, do
lua_getfield(L, LUA_GLOBALSINDEX, varname);

3.4 C Closures lua-cclosure

When a C function is created, it is possible to associate some values with it, thus creating a C closure; these values are called upvalues and are accessible to the function whenever it is called (see lua_pushcclosure()).
Whenever a C function is called, its upvalues are located at specific pseudo-indices. These pseudo-indices are produced by the macro lua_upvalueindex. The first value associated with a function is at position lua_upvalueindex(1), and so on. Any access to lua_upvalueindex( n ), where n is greater than the number of upvalues of the current function, produces an acceptable (but invalid) index.

3.5 Registry lua-registry

Lua provides a registry, a pre-defined table that can be used by any C code to store whatever Lua value it needs to store. This table is always located at pseudo-index LUA_REGISTRYINDEX. Any C library can store data into this table, but it should take care to choose keys different from those used by other libraries, to avoid collisions. Typically, you should use as key a string containing your library name or a light userdata with the address of a C object in your code.
The integer keys in the registry are used by the reference mechanism, implemented by the auxiliary library, and therefore should not be used for other purposes.

3.6 Error Handling in C lua-apiError

Internally, Lua uses the C longjmp facility to handle errors. (You can also choose to use exceptions if you use C++; see file luaconf.h.) When Lua faces any error (such as memory allocation errors, type errors, syntax errors, and runtime errors) it raises an error; that is, it does a long jump. A protected environment uses setjmp to set a recover point; any error jumps to the most recent active recover point.
Almost any function in the API may raise an error, for instance due to a memory allocation error. The following functions run in protected mode (that is, they create a protected environment to run), so they never raise an error: lua_newstate, lua_close, lua_load, lua_pcall, and lua_cpcall (see lua_newstate(), lua_close(), lua_load(), lua_pcall(), and lua_cpcall()).
Inside a C function you can raise an error by calling lua_error (see lua_error()).

3.7 Functions and Types lua-apiFunctions

Here we list all functions and types from the C API in alphabetical order.
lua_Alloc lua_Alloc
typedef void * (*lua_Alloc) (void *ud,
                             void *ptr,
                             size_t osize,
                             size_t nsize);
The type of the memory-allocation function used by Lua states. The allocator function must provide a functionality similar to realloc, but not exactly the same. Its arguments are ud, an opaque pointer passed to lua_newstate (see lua_newstate()); ptr, a pointer to the block being allocated/reallocated/freed; osize, the original size of the block; nsize, the new size of the block. ptr is NULL if and only if osize is zero. When nsize is zero, the allocator must return NULL; if osize is not zero, it should free the block pointed to by ptr. When nsize is not zero, the allocator returns NULL if and only if it cannot fill the request. When nsize is not zero and osize is zero, the allocator should behave like malloc. When nsize and osize are not zero, the allocator behaves like realloc. Lua assumes that the allocator never fails whenosize >= nsize`.
Here is a simple implementation for the allocator function. It is used in the auxiliary library by luaL_newstate (see luaL_newstate()).
static void *l_alloc (void *ud, void *ptr, size_t osize,
                                           size_t nsize) {
  (void)ud;  (void)osize;  /* not used */
  if (nsize == 0) {
    free(ptr);
    return NULL;
  }
  else
    return realloc(ptr, nsize);
}
This code assumes that free(NULL) has no effect and that realloc(NULL, size) is equivalent to malloc(size). ANSI C ensures both behaviors.
lua_atpanic lua_atpanic()
lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);
Sets a new panic function and returns the old one.
If an error happens outside any protected environment, Lua calls a panic function and then calls exit(EXIT_FAILURE), thus exiting the host application. Your panic function may avoid this exit by never returning (e.g., doing a long jump).
The panic function can access the error message at the top of the stack.
lua_call lua_call()
void lua_call (lua_State *L, int nargs, int nresults);
Calls a function.
To call a function you must use the following protocol: first, the function to be called is pushed onto the stack; then, the arguments to the function are pushed in direct order; that is, the first argument is pushed first. Finally you call lua_call; nargs is the number of arguments that you pushed onto the stack. All arguments and the function value are popped from the stack when the function is called. The function results are pushed onto the stack when the function returns. The number of results is adjusted to nresults, unless nresults is LUA_MULTRET. In this case, all results from the function are pushed. Lua takes care that the returned values fit into the stack space. The function results are pushed onto the stack in direct order (the first result is pushed first), so that after the call the last result is on the top of the stack.
Any error inside the called function is propagated upwards (with a longjmp).
The following example shows how the host program may do the equivalent to this Lua code:
a = f("how", t.x, 14)
Here it is in C:
lua_getfield(L, LUA_GLOBALSINDEX, "f"); // function to be called
lua_pushstring(L, "how");                        // 1st argument
lua_getfield(L, LUA_GLOBALSINDEX, "t");   // table to be indexed
lua_getfield(L, -1, "x");        // push result of t.x (2nd arg)
lua_remove(L, -2);                  // remove 't' from the stack
lua_pushinteger(L, 14);                          // 3rd argument
lua_call(L, 3, 1);     // call 'f' with 3 arguments and 1 result
lua_setfield(L, LUA_GLOBALSINDEX, "a");        // set global 'a'
Note that the code above is "balanced": at its end, the stack is back to its original configuration. This is considered good programming practice.
lua_CFunction lua-cfunction lua_CFunction
typedef int (*lua_CFunction) (lua_State *L);
Type for C functions.
In order to communicate properly with Lua, a C function must use the following protocol, which defines the way parameters and results are passed: a C function receives its arguments from Lua in its stack in direct order (the first argument is pushed first). So, when the function starts, lua_gettop(L) (see lua_gettop()) returns the number of arguments received by the function. The first argument (if any) is at index 1 and its last argument is at index lua_gettop(L). To return values to Lua, a C function just pushes them onto the stack, in direct order (the first result is pushed first), and returns the number of results. Any other value in the stack below the results will be properly discarded by Lua. Like a Lua function, a C function called by Lua can also return many results.
lua-cfunctionexample As an example, the following function receives a variable number of numerical arguments and returns their average and sum:
static int foo (lua_State *L) {
  int n = lua_gettop(L);    /* number of arguments */
  lua_Number sum = 0;
  int i;
  for (i = 1; i &lt;= n; i++) {
    if (!lua_isnumber(L, i)) {
      lua_pushstring(L, "incorrect argument");
      lua_error(L);
    }
    sum += lua_tonumber(L, i);
  }
  lua_pushnumber(L, sum/n); /* first result */
  lua_pushnumber(L, sum);   /* second result */
  return 2;                 /* number of results */
}
lua_checkstack lua_checkstack()
int lua_checkstack (lua_State *L, int extra);
Ensures that there are at least extra free stack slots in the stack. It returns false if it cannot grow the stack to that size. This function never shrinks the stack; if the stack is already larger than the new size, it is left unchanged.
lua_close lua_close()
void lua_close (lua_State *L);
Destroys all objects in the given Lua state (calling the corresponding garbage-collection metamethods, if any) and frees all dynamic memory used by this state. On several platforms, you may not need to call this function, because all resources are naturally released when the host program ends. On the other hand, long-running programs, such as a daemon or a web server, might need to release states as soon as they are not needed, to avoid growing too large.
lua_concat lua_concat()
void lua_concat (lua_State *L, int n);
Concatenates the n values at the top of the stack, pops them, and leaves the result at the top. If n is 1, the result is the single string on the stack (that is, the function does nothing); if n is 0, the result is the empty string. Concatenation is done following the usual semantics of Lua (see lua-concat).
lua_cpcall lua_cpcall()
int lua_cpcall (lua_State *L, lua_CFunction func, void *ud);
Calls the C function func in protected mode. func starts with only one element in its stack, a light userdata containing ud. In case of errors, lua_cpcall returns the same error codes as lua_pcall (see lua_pcall()), plus the error object on the top of the stack; otherwise, it returns zero, and does not change the stack. All values returned by func are discarded.
lua_createtable lua_createtable()
void lua_createtable (lua_State *L, int narr, int nrec);
Creates a new empty table and pushes it onto the stack. The new table has space pre-allocated for narr array elements and nrec non-array elements. This pre-allocation is useful when you know exactly how many elements the table will have. Otherwise you can use the function lua_newtable (see lua_newtable()).
lua_dump lua_dump()
int lua_dump (lua_State *L, lua_Writer writer, void *data);
Dumps a function as a binary chunk. Receives a Lua function on the top of the stack and produces a binary chunk that, if loaded again, results in a function equivalent to the one dumped. As it produces parts of the chunk, lua_dump calls function writer (see lua_Writer) with the given data to write them.
The value returned is the error code returned by the last call to the writer; 0 means no errors.
This function does not pop the Lua function from the stack.
lua_equal lua_equal()
int lua_equal (lua_State *L, int index1, int index2);
Returns 1 if the two values in acceptable indices index1 and index2 are equal, following the semantics of the Lua == operator (that is, may call metamethods). Otherwise returns 0. Also returns 0 if any of the indices is non valid.
lua_error lua_error()
int lua_error (lua_State *L);
Generates a Lua error. The error message (which can actually be a Lua value of any type) must be on the stack top. This function does a long jump, and therefore never returns (see luaL_error()).
lua_gc lua_gc()
int lua_gc (lua_State *L, int what, int data);
Controls the garbage collector.
This function performs several tasks, according to the value of the parameter what:
LUA_GCSTOP stops the garbage collector.
LUA_GCRESTART restarts the garbage collector.
LUA_GCCOLLECT performs a full garbage-collection cycle.
LUA_GCCOUNT returns the current amount of memory (in Kbytes) in use by Lua.
LUA_GCCOUNTB returns the remainder of dividing the current amount of bytes of memory in use by Lua by 1024.
LUA_GCSTEP performs an incremental step of garbage collection. The step "size" is controlled by data (larger values mean more steps) in a non-specified way. If you want to control the step size you must experimentally tune the value of data. The function returns 1 if the step finished a garbage-collection cycle.
LUA_GCSETPAUSE sets data /100 as the new value for the pause of the collector (see lua-gc). The function returns the previous value of the pause.
LUA_GCSETSTEPMULsets data /100 as the new value for the step multiplier of the collector (see lua-gc). The function returns the previous value of the step multiplier.
lua_getallocf lua_getallocf()
lua_Alloc lua_getallocf (lua_State *L, void **ud);
Returns the memory-allocation function of a given state. If ud is not NULL, Lua stores in *ud the opaque pointer passed to lua_newstate (see lua_newstate()).
lua_getfenv lua_getfenv()
void lua_getfenv (lua_State *L, int index);
Pushes onto the stack the environment table of the value at the given index.
lua_getfield lua_getfield()
void lua_getfield (lua_State *L, int index, const char *k);
Pushes onto the stack the value t[k], where t is the value at the given valid index index. As in Lua, this function may trigger a metamethod for the "index" event (see lua-metatable).
lua_getglobal lua_getglobal()
void lua_getglobal (lua_State *L, const char *name);
Pushes onto the stack the value of the global name. It is defined as a macro:
#define lua_getglobal(L,s)  lua_getfield(L, LUA_GLOBALSINDEX, s)
lua_getmetatable lua_getmetatable()
int lua_getmetatable (lua_State *L, int index);
Pushes onto the stack the metatable of the value at the given acceptable index. If the index is not valid, or if the value does not have a metatable, the function returns 0 and pushes nothing on the stack.
lua_gettable lua_gettable()
void lua_gettable (lua_State *L, int index);
Pushes onto the stack the value t[k], where t is the value at the given valid index index and k is the value at the top of the stack.
This function pops the key from the stack (putting the resulting value in its place). As in Lua, this function may trigger a metamethod for the "index" event (see lua-metatable).
lua_gettop lua_gettop()
int lua_gettop (lua_State *L);
Returns the index of the top element in the stack. Because indices start at 1, this result is equal to the number of elements in the stack (and so 0 means an empty stack).
lua_insert lua_insert()
void lua_insert (lua_State *L, int index);
Moves the top element into the given valid index, shifting up the elements above this index to open space. Cannot be called with a pseudo-index, because a pseudo-index is not an actual stack position.
lua_Integer lua_Integer
typedef ptrdiff_t lua_Integer;
The type used by the Lua API to represent integral values.
By default it is a ptrdiff_t, which is usually the largest integral type the machine handles "comfortably".
lua_isboolean lua_isboolean()
int lua_isboolean (lua_State *L, int index);
Returns 1 if the value at the given acceptable index has type boolean, and 0 otherwise.
lua_iscfunction lua_iscfunction()
int lua_iscfunction (lua_State *L, int index);
Returns 1 if the value at the given acceptable index is a C function, and 0 otherwise.
lua_isfunction lua_isfunction()
int lua_isfunction (lua_State *L, int index);
Returns 1 if the value at the given acceptable index is a function (either C or Lua), and 0 otherwise.
lua_islightuserdata lua_islightuserdata()
int lua_islightuserdata (lua_State *L, int index);
Returns 1 if the value at the given acceptable index is a light userdata, and 0 otherwise.
lua_isnil lua_isnil()
int lua_isnil (lua_State *L, int index);
Returns 1 if the value at the given acceptable index is nil, and 0 otherwise.
lua_isnumber lua_isnumber()
int lua_isnumber (lua_State *L, int index);
Returns 1 if the value at the given acceptable index is a number or a string convertible to a number, and 0 otherwise.
lua_isstring lua_isstring()
int lua_isstring (lua_State *L, int index);
Returns 1 if the value at the given acceptable index is a string or a number (which is always convertible to a string), and 0 otherwise.
lua_istable lua_istable()
int lua_istable (lua_State *L, int index);
Returns 1 if the value at the given acceptable index is a table, and 0 otherwise.
lua_isthread lua_isthread()
int lua_isthread (lua_State *L, int index);
Returns 1 if the value at the given acceptable index is a thread, and 0 otherwise.
lua_isuserdata lua_isuserdata()
int lua_isuserdata (lua_State *L, int index);
Returns 1 if the value at the given acceptable index is a userdata (either full or light), and 0 otherwise.
lua_lessthan lua_lessthan()
int lua_lessthan (lua_State *L, int index1, int index2);
Returns 1 if the value at acceptable index index1 is smaller than the value at acceptable index index2, following the semantics of the Lua < operator (that is, may call metamethods). Otherwise returns 0. Also returns 0 if any of the indices is non valid.
lua_load lua_load()
int lua_load (lua_State *L,
              lua_Reader reader,
              void *data,
              const char *chunkname);
Loads a Lua chunk. If there are no errors, lua_load pushes the compiled chunk as a Lua function on top of the stack. Otherwise, it pushes an error message. The return values of lua_load are:
0: no errors;
LUA_ERRSYNTAX : syntax error during pre-compilation;
LUA_ERRMEM : memory allocation error.
This function only loads a chunk; it does not run it.
lua_load automatically detects whether the chunk is text or binary, and loads it accordingly (see program luac).
The lua_load function uses a user-supplied reader function to read the chunk (see lua_Reader). The data argument is an opaque value passed to the reader function.
The chunkname argument gives a name to the chunk, which is used for error messages and in debug information (see lua-apiDebug).
lua_newstate lua_newstate()
lua_State *lua_newstate (lua_Alloc f, void *ud);
Creates a new, independent state. Returns NULL if cannot create the state (due to lack of memory). The argument f is the allocator function; Lua does all memory allocation for this state through this function. The second argument, ud, is an opaque pointer that Lua simply passes to the allocator in every call.
lua_newtable lua_newtable()
void lua_newtable (lua_State *L);
Creates a new empty table and pushes it onto the stack. It is equivalent to lua_createtable(L, 0, 0) (see lua_createtable()).
lua_newthread lua_newthread()
lua_State *lua_newthread (lua_State *L);
Creates a new thread, pushes it on the stack, and returns a pointer to a lua_State (see lua_State) that represents this new thread. The new state returned by this function shares with the original state all global objects (such as tables), but has an independent execution stack.
There is no explicit function to close or to destroy a thread. Threads are subject to garbage collection, like any Lua object.
lua_newuserdata lua_newuserdata()
void *lua_newuserdata (lua_State *L, size_t size);
This function allocates a new block of memory with the given size, pushes onto the stack a new full userdata with the block address, and returns this address. userdata Userdata represents C values in Lua. A full userdata represents a block of memory. It is an object (like a table): you must create it, it can have its own metatable, and you can detect when it is being collected. A full userdata is only equal to itself (under raw equality).
When Lua collects a full userdata with a gc metamethod, Lua calls the metamethod and marks the userdata as finalized. When this userdata is collected again then Lua frees its corresponding memory.
lua_next lua_next()
int lua_next (lua_State *L, int index);
Pops a key from the stack, and pushes a key-value pair from the table at the given index (the "next" pair after the given key). If there are no more elements in the table, then lua_next returns 0 (and pushes nothing).
lua-tabletraversal A typical traversal looks like this:
/* table is in the stack at index 't' */
lua_pushnil(L);  /* first key */
while (lua_next(L, t) != 0) {
  /* uses 'key' (at index -2) and 'value' (at index -1) */
  printf("%s - %s\n",
         lua_typename(L, lua_type(L, -2)),
         lua_typename(L, lua_type(L, -1)));
  /* removes 'value'; keeps 'key' for next iteration */
  lua_pop(L, 1);
}
While traversing a table, do not call lua_tolstring (see lua_tolstring()) directly on a key, unless you know that the key is actually a string. Recall that lua_tolstring changes the value at the given index; this confuses the next call to lua_next.
lua_Number lua_Number
typedef double lua_Number;
The type of numbers in Lua. By default, it is double, but that can be changed in luaconf.h.
Through the configuration file you can change Lua to operate with another type for numbers (e.g., float or long).
lua_objlen lua_objlen()
size_t lua_objlen (lua_State *L, int index);
Returns the "length" of the value at the given acceptable index: for strings, this is the string length; for tables, this is the result of the length operator (#); for userdata, this is the size of the block of memory allocated for the userdata; for other values, it is 0.
lua_pcall lua_pcall()
lua_pcall (lua_State *L, int nargs, int nresults, int errfunc);
Calls a function in protected mode.
Both nargs and nresults have the same meaning as in lua_call (see lua_call()). If there are no errors during the call, lua_pcall behaves exactly like lua_call. However, if there is any error, lua_pcall catches it, pushes a single value on the stack (the error message), and returns an error code. Like lua_call, lua_pcall always removes the function and its arguments from the stack.
If errfunc is 0, then the error message returned on the stack is exactly the original error message. Otherwise, errfunc is the stack index of an error handler function. (In the current implementation, this index cannot be a pseudo-index.) In case of runtime errors, this function will be called with the error message and its return value will be the message returned on the stack by lua_pcall.
Typically, the error handler function is used to add more debug information to the error message, such as a stack traceback. Such information cannot be gathered after the return of lua_pcall, since by then the stack has unwound.
The lua_pcall function returns 0 in case of success or one of the following error codes (defined in lua.h):
LUA_ERRRUN a runtime error.
LUA_ERRMEM memory allocation error. For such errors, Lua does not call the error handler function.
LUA_ERRERR error while running the error handler function.
lua_pop lua_pop()
void lua_pop (lua_State *L, int n);
Pops n elements from the stack.
lua_pushboolean lua_pushboolean()
void lua_pushboolean (lua_State *L, int b);
Pushes a boolean value with value b onto the stack.
lua_pushcclosure lua_pushcclosure()
void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);
Pushes a new C closure onto the stack.
When a C function is created, it is possible to associate some values with it, thus creating a C closure (see lua-cclosure); these values are then accessible to the function whenever it is called. To associate values with a C function, first these values should be pushed onto the stack (when there are multiple values, the first value is pushed first). Then lua_pushcclosure is called to create and push the C function onto the stack, with the argument n telling how many values should be associated with the function. lua_pushcclosure also pops these values from the stack.
lua_pushcfunction lua_pushcfunction()
void lua_pushcfunction (lua_State *L, lua_CFunction f);
Pushes a C function onto the stack. This function receives a pointer to a C function and pushes onto the stack a Lua value of type function that, when called, invokes the corresponding C function.
Any function to be registered in Lua must follow the correct protocol to receive its parameters and return its results (see lua_CFunction).
lua_pushcfunction is defined as a macro:
#define lua_pushcfunction(L,f)  lua_pushcclosure(L,f,0)
lua_pushfstring lua_pushfstring()
const char *lua_pushfstring (lua_State *L, const char *fmt, ...);
Pushes onto the stack a formatted string and returns a pointer to this string. It is similar to the C function sprintf, but has some important differences:
You do not have to allocate space for the result: the result is a Lua string and Lua takes care of memory allocation (and deallocation, through garbage collection).
The conversion specifiers are quite restricted. There are no flags, widths, or precisions. The conversion specifiers can only be %% (inserts a % in the string), %s (inserts a zero-terminated string, with no size restrictions), %f (inserts a lua_Number), %p (inserts a pointer as a hexadecimal numeral), %d (inserts an int), and %c (inserts an int as a character).
lua_pushinteger lua_pushinteger()
void lua_pushinteger (lua_State *L, lua_Integer n);
Pushes a number with value n onto the stack.
lua_pushlightuserdata lua_pushlightuserdata()
void lua_pushlightuserdata (lua_State *L, void *p);
Pushes a light userdata onto the stack. lua-lightuserdata Userdata represents C values in Lua. A light userdata represents a pointer. It is a value (like a number): you do not create it, it has no individual metatable, and it is not collected (as it was never created). A light userdata is equal to "any" light userdata with the same C address.
lua_pushlstring lua_pushlstring()
void lua_pushlstring (lua_State *L, const char *s, size_t len);
Pushes the string pointed to by s with size len onto the stack. Lua makes (or reuses) an internal copy of the given string, so the memory at s can be freed or reused immediately after the function returns. The string can contain embedded zeros.
lua_pushnil lua_pushnil()
void lua_pushnil (lua_State *L);
Pushes a nil value onto the stack.
lua_pushnumber lua_pushnumber()
void lua_pushnumber (lua_State *L, lua_Number n);
Pushes a number with value n onto the stack.
lua_pushstring lua_pushstring()
void lua_pushstring (lua_State *L, const char *s);
Pushes the zero-terminated string pointed to by s onto the stack. Lua makes (or reuses) an internal copy of the given string, so the memory at s can be freed or reused immediately after the function returns. The string cannot contain embedded zeros; it is assumed to end at the first zero.
lua_pushthread lua_pushthread()
int lua_pushthread (lua_State *L);
Pushes the thread represented by L onto the stack. Returns 1 if this thread is the main thread of its state.
lua_pushvalue lua_pushvalue()
void lua_pushvalue (lua_State *L, int index);
Pushes a copy of the element at the given valid index onto the stack.
lua_pushvfstring lua_pushvfstring()
const char *lua_pushvfstring (lua_State *L,
                              const char *fmt,
                              va_list argp);
Equivalent to lua_pushfstring (see lua_pushfstring()), except that it receives a va_list instead of a variable number of arguments.
lua_rawequal lua_rawequal()
int lua_rawequal (lua_State *L, int index1, int index2);
Returns 1 if the two values in acceptable indices index1 and index2 are primitively equal (that is, without calling metamethods). Otherwise returns 0. Also returns 0 if any of the indices are non valid.
lua_rawget lua_rawget()
void lua_rawget (lua_State *L, int index);
Similar to lua_gettable (see lua_gettable()), but does a raw access (i.e., without metamethods).
lua_rawgeti lua_rawgeti()
void lua_rawgeti (lua_State *L, int index, int n);
Pushes onto the stack the value t[n], where t is the value at the given valid index index. The access is raw; that is, it does not invoke metamethods.
lua_rawset lua_rawset()
void lua_rawset (lua_State *L, int index);
Similar to lua_settable (see lua_settable()), but does a raw assignment (i.e., without metamethods).
lua_rawseti lua_rawseti()
void lua_rawseti (lua_State *L, int index, int n);
Does the equivalent of t[n] = v, where t is the value at the given valid index index and v is the value at the top of the stack.
This function pops the value from the stack. The assignment is raw; that is, it does not invoke metamethods.
lua_Reader lua_Reader
typedef const char * (*lua_Reader) (lua_State *L,
                                    void *data,
                                    size_t *size);
The reader function used by lua_load (see lua_load()). Every time it needs another piece of the chunk, lua_load calls the reader, passing along its data parameter. The reader must return a pointer to a block of memory with a new piece of the chunk and set size to the block size. The block must exist until the reader function is called again. To signal the end of the chunk, the reader must return NULL. The reader function may return pieces of any size greater than zero.
lua_register lua_register()
void lua_register (lua_State *L,
                   const char *name,
                   lua_CFunction f);
Sets the C function f as the new value of global name. It is defined as a macro:
#define lua_register(L,n,f) \
       (lua_pushcfunction(L, f), lua_setglobal(L, n))
lua_remove lua_remove()
void lua_remove (lua_State *L, int index);
Removes the element at the given valid index, shifting down the elements above this index to fill the gap. Cannot be called with a pseudo-index, because a pseudo-index is not an actual stack position.
lua_replace lua_replace()
void lua_replace (lua_State *L, int index);
Moves the top element into the given position (and pops it), without shifting any element (therefore replacing the value at the given position).
lua_resume lua_resume()
int lua_resume (lua_State *L, int narg);
Starts and resumes a coroutine in a given thread.
To start a coroutine, you first create a new thread (see lua_newthread()); then you push onto its stack the main function plus any arguments; then you call lua_resume (see lua_resume()) with narg being the number of arguments. This call returns when the coroutine suspends or finishes its execution. When it returns, the stack contains all values passed to lua_yield (see lua_yield()), or all values returned by the body function. lua_resume returns LUA_YIELD if the coroutine yields, 0 if the coroutine finishes its execution without errors, or an error code in case of errors (see lua_pcall()). In case of errors, the stack is not unwound, so you can use the debug API over it. The error message is on the top of the stack. To restart a coroutine, you put on its stack only the values to be passed as results from lua_yield, and then call lua_resume.
lua_setallocf lua_setallocf()
void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);
Changes the allocator function of a given state to f with user data ud.
lua_setfenv lua_setfenv()
int lua_setfenv (lua_State *L, int index);
Pops a table from the stack and sets it as the new environment for the value at the given index. If the value at the given index is neither a function nor a thread nor a userdata, lua_setfenv returns 0. Otherwise it returns 1.
lua_setfield lua_setfield()
void lua_setfield (lua_State *L, int index, const char *k);
Does the equivalent to t[k] = v, where t is the value at the given valid index index and v is the value at the top of the stack.
This function pops the value from the stack. As in Lua, this function may trigger a metamethod for the "newindex" event (see lua-metatable).
lua_setglobal lua_setglobal()
void lua_setglobal (lua_State *L, const char *name);
Pops a value from the stack and sets it as the new value of global name. It is defined as a macro:
#define lua_setglobal(L,s)   lua_setfield(L, LUA_GLOBALSINDEX, s)
lua_setmetatable lua_setmetatable()
int lua_setmetatable (lua_State *L, int index);
Pops a table from the stack and sets it as the new metatable for the value at the given acceptable index.
lua_settable lua_settable()
void lua_settable (lua_State *L, int index);
Does the equivalent to t[k] = v, where t is the value at the given valid index index, v is the value at the top of the stack, and k is the value just below the top.
This function pops both the key and the value from the stack. As in Lua, this function may trigger a metamethod for the "newindex" event (see lua-metatable).
lua_settop lua_settop()
void lua_settop (lua_State *L, int index);
Accepts any acceptable index, or 0, and sets the stack top to this index. If the new top is larger than the old one, then the new elements are filled with nil. If index is 0, then all stack elements are removed.
lua_State lua_State
typedef struct lua_State lua_State;
Opaque structure that keeps the whole state of a Lua interpreter. The Lua library is fully reentrant: it has no global variables. All information about a state is kept in this structure.
A pointer to this state must be passed as the first argument to every function in the library, except to lua_newstate (see lua_newstate()), which creates a Lua state from scratch.
lua_status lua_status()
int lua_status (lua_State *L);
Returns the status of the thread L.
The status can be 0 for a normal thread, an error code if the thread finished its execution with an error, or LUA_YIELD if the thread is suspended.
lua_toboolean lua_toboolean()
int lua_toboolean (lua_State *L, int index);
Converts the Lua value at the given acceptable index to a C boolean value (0 or 1). Like all tests in Lua, lua_toboolean returns 1 for any Lua value different from false and nil; otherwise it returns 0. It also returns 0 when called with a non-valid index. (If you want to accept only actual boolean values, use lua_isboolean lua_isboolean() to test the value's type.)
lua_tocfunction lua_tocfunction()
lua_CFunction lua_tocfunction (lua_State *L, int index);
Converts a value at the given acceptable index to a C function. That value must be a C function; otherwise it returns NULL.
lua_tointeger lua_tointeger()
lua_Integer lua_tointeger (lua_State *L, int idx);
Converts the Lua value at the given acceptable index to the signed integral type lua_Integer (see lua_Integer). The Lua value must be a number or a string convertible to a number (see lua-coercion); otherwise, lua_tointeger returns 0.
If the number is not an integer, it is truncated in some non-specified way.
lua_tolstring lua_tolstring()
const char *lua_tolstring (lua_State *L, int index, size_t *len);
Converts the Lua value at the given acceptable index to a C string. If len is not NULL, it also sets *len with the string length. The Lua value must be a string or a number; otherwise, the function returns NULL. If the value is a number, then lua_tolstring also changes the actual value in the stack to a string. (This change confuses lua_next lua_next() when lua_tolstring is applied to keys during a table traversal.)
lua_tolstring returns a fully aligned pointer to a string inside the Lua state. This string always has a zero (\0) after its last character (as in C), but may contain other zeros in its body. Because Lua has garbage collection, there is no guarantee that the pointer returned by lua_tolstring will be valid after the corresponding value is removed from the stack.
lua_tonumber lua_tonumber()
lua_Number lua_tonumber (lua_State *L, int index);
Converts the Lua value at the given acceptable index to the C type lua_Number (see lua_Number). The Lua value must be a number or a string convertible to a number (see lua-coercion); otherwise, lua_tonumber returns 0.
lua_topointer lua_topointer()
const void *lua_topointer (lua_State *L, int index);
Converts the value at the given acceptable index to a generic C pointer (void*). The value may be a userdata, a table, a thread, or a function; otherwise, lua_topointer returns NULL. Different objects will give different pointers. There is no way to convert the pointer back to its original value.
Typically this function is used only for debug information.
lua_tostring lua_tostring()
const char *lua_tostring (lua_State *L, int index);
Equivalent to lua_tolstring (see lua_tolstring()) with len equal to NULL.
lua_tothread lua_tothread()
lua_State *lua_tothread (lua_State *L, int index);
Converts the value at the given acceptable index to a Lua thread (represented as lua_State* lua_State). This value must be a thread; otherwise, the function returns NULL.
lua_touserdata lua_touserdata()
void *lua_touserdata (lua_State *L, int index);
If the value at the given acceptable index is a full userdata, returns its block address. If the value is a light userdata, returns its pointer. Otherwise, it returns NULL.
lua_type lua_type()
int lua_type (lua_State *L, int index);
Returns the type of the value in the given acceptable index, or LUA_TNONE for a non-valid index (that is, an index to an "empty" stack position). The types returned by lua_type are coded by the following constants defined in lua.h : LUA_TNIL, LUA_TNUMBER, LUA_TBOOLEAN, LUA_TSTRING, LUA_TTABLE, LUA_TFUNCTION, LUA_TUSERDATA, LUA_TTHREAD, and LUA_TLIGHTUSERDATA.
lua_typename lua_typename()
const char *lua_typename  (lua_State *L, int tp);
Returns the name of the type encoded by the value tp, which must be one the values returned by lua_type.
lua_Writer lua_Writer
typedef int (*lua_Writer) (lua_State *L,
                           const void* p,
                           size_t sz,
                           void* ud);
The writer function used by lua_dump (see lua_dump()). Every time it produces another piece of chunk, lua_dump calls the writer, passing along the buffer to be written (p), its size (sz), and the data parameter supplied to lua_dump.
The writer returns an error code: 0 means no errors; any other value means an error and stops lua_dump from calling the writer again.
lua_xmove lua_xmove()
void lua_xmove (lua_State *from, lua_State *to, int n);
Exchange values between different threads of the same global state.
This function pops n values from the stack from, and pushes them onto the stack to.
lua_yield lua_yield()
int lua_yield (lua_State *L, int nresults);
Yields a coroutine.
This function should only be called as the return expression of a C function, as follows:
return lua_yield (L, nresults);
When a C function calls lua_yield in that way, the running coroutine suspends its execution, and the call to lua_resume (see lua_resume()) that started this coroutine returns. The parameter nresults is the number of values from the stack that are passed as results to lua_resume.
lua-stackexample As an example of stack manipulation, if the stack starts as 10 20 30 40 50* (from bottom to top; the * marks the top), then
lua_pushvalue(L, 3)    --> 10 20 30 40 50 30*
lua_pushvalue(L, -1)   --> 10 20 30 40 50 30 30*
lua_remove(L, -3)      --> 10 20 30 40 30 30*
lua_remove(L,  6)      --> 10 20 30 40 30*
lua_insert(L,  1)      --> 30 10 20 30 40*
lua_insert(L, -1)      --> 30 10 20 30 40*  (no effect)
lua_replace(L, 2)      --> 30 40 20 30*
lua_settop(L, -3)      --> 30 40*
lua_settop(L,  6)      --> 30 40 nil nil nil nil*

3.8 The Debug Interface lua-apiDebug

Lua has no built-in debugging facilities. Instead, it offers a special interface by means of functions and hooks. This interface allows the construction of different kinds of debuggers, profilers, and other tools that need "inside information" from the interpreter.
lua_Debug lua_Debug
typedef struct lua_Debug {
    int event;
    const char *name;           /* (n) */
    const char *namewhat;       /* (n) */
    const char *what;           /* (S) */
    const char *source;         /* (S) */
    int currentline;            /* (l) */
    int nups;                   /* (u) number of upvalues */
    int linedefined;            /* (S) */
    int lastlinedefined;        /* (S) */
    char short_src[LUA_IDSIZE]; /* (S) */
    /* private part */
    other fields
} lua_Debug;
A structure used to carry different pieces of information about an active function. lua_getstack (see lua_getstack()) fills only the private part of this structure, for later use. To fill the other fields of lua_Debug with useful information, call lua_getinfo (see lua_getinfo()).
The fields of lua_Debug have the following meaning:
source If the function was defined in a string, then source is that string. If the function was defined in a file, then source starts with a @ followed by the file name.
short_src a "printable" version of source, to be used in error messages.
linedefined the line number where the definition of the function starts.
lastlinedefined the line number where the definition of the function ends.
what the string "Lua" if the function is a Lua function, "C" if it is a C function, "main" if it is the main part of a chunk, and "tail" if it was a function that did a tail call. In the latter case, Lua has no other information about the function.
currentline the current line where the given function is executing. When no line information is available, currentline is set to -1.
name a reasonable name for the given function. Because functions in Lua are first-class values, they do not have a fixed name: some functions may be the value of multiple global variables, while others may be stored only in a table field. The lua_getinfo function checks how the function was called to find a suitable name. If it cannot find a name, then name is set to NULL.
namewhat explains the name field. The value of namewhat can be "global", "local", "method", "field", "upvalue", or "" (the empty string), according to how the function was called. (Lua uses the empty string when no other option seems to apply.) nups the number of upvalues of the function.
lua_gethook lua_gethook()
lua_Hook lua_gethook (lua_State *L);
Returns the current hook function.
lua_gethookcount lua_gethookcount()
int lua_gethookcount (lua_State *L);
Returns the current hook count.
lua_gethookmask lua_gethookmask()
int lua_gethookmask (lua_State *L);
Returns the current hook mask.
lua_getinfo lua_getinfo()
int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
Returns information about a specific function or function invocation.
To get information about a function invocation, the parameter ar must be a valid activation record that was filled by a previous call to lua_getstack (see lua_getstack()) or given as argument to a hook (see lua_Hook).
To get information about a function you push it onto the stack and start the what string with the character >. (In that case, lua_getinfo pops the function in the top of the stack.) For instance, to know in which line a function f was defined, you can write the following code:
lua_Debug ar;
lua_getfield(L, LUA_GLOBALSINDEX, "f");  /* get global 'f' */
lua_getinfo(L, ">S", &ar);
printf("%d\n", ar.linedefined);
Each character in the string what selects some fields of the structure ar to be filled or a value to be pushed on the stack:
'n' fills in the field name and namewhat 'S' fills in the fields source, short_src, linedefined, lastlinedefined, and what 'l' fills in the field currentline 'u' fills in the field nups 'f' pushes onto the stack the function that is running at the given level 'L' pushes onto the stack a table whose indices are the numbers of the lines that are valid on the function. (A valid line is a line with some associated code, that is, a line where you can put a break point. Non-valid lines include empty lines and comments.)
This function returns 0 on error (for instance, an invalid option in what).
lua_getlocal lua_getlocal()
const char *lua_getlocal (lua_State *L, lua_Debug *ar, int n);
Gets information about a local variable of a given activation record. The parameter ar must be a valid activation record that was filled by a previous call to lua_getstack (see lua_getstack()) or given as argument to a hook (see lua_Hook). The index n selects which local variable to inspect (1 is the first parameter or active local variable, and so on, until the last active local variable). lua_getlocal pushes the variable's value onto the stack and returns its name.
Variable names starting with ( (open parentheses) represent internal variables (loop control variables, temporaries, and C function locals).
Returns NULL (and pushes nothing) when the index is greater than the number of active local variables.
lua_getstack lua_getstack()
int lua_getstack (lua_State *L, int level, lua_Debug *ar);
Gets information about the interpreter runtime stack.
This function fills parts of a lua_Debug (see lua_Debug) structure with an identification of the activation record of the function executing at a given level. Level 0 is the current running function, whereas level n+1 is the function that has called level n. When there are no errors, lua_getstack returns 1; when called with a level greater than the stack depth, it returns 0.
lua_getupvalue lua_getupvalue()
const char *lua_getupvalue (lua_State *L, int funcindex, int n);
Gets information about a closure's upvalue. (For Lua functions, upvalues are the external local variables that the function uses, and that are consequently included in its closure.) lua_getupvalue gets the index n of an upvalue, pushes the upvalue's value onto the stack, and returns its name. funcindex points to the closure in the stack. (Upvalues have no particular order, as they are active through the whole function. So, they are numbered in an arbitrary order.)
Returns NULL (and pushes nothing) when the index is greater than the number of upvalues. For C functions, this function uses the empty string "" as a name for all upvalues.
lua_Hook lua_Hook
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
Type for debugging hook functions.
Whenever a hook is called, its ar argument has its field event set to the specific event that triggered the hook. Lua identifies these events with the following constants: LUA_HOOKCALL, LUA_HOOKRET, LUA_HOOKTAILRET, LUA_HOOKLINE, and LUA_HOOKCOUNT. Moreover, for line events, the field currentline is also set. To get the value of any other field in ar, the hook must call lua_getinfo (see lua_getinfo()). For return events, event may be LUA_HOOKRET, the normal value, or LUA_HOOKTAILRET. In the latter case, Lua is simulating a return from a function that did a tail call; in this case, it is useless to call lua_getinfo.
While Lua is running a hook, it disables other calls to hooks. Therefore, if a hook calls back Lua to execute a function or a chunk, this execution occurs without any calls to hooks.
lua_sethook lua_sethook()
int lua_sethook (lua_State *L, lua_Hook f, int mask, int count);
Sets the debugging hook function.
Argument f is the hook function. mask specifies on which events the hook will be called: it is formed by a bitwise or of the constants LUA_MASKCALL, LUA_MASKRET, LUA_MASKLINE, and LUA_MASKCOUNT. The count argument is only meaningful when the mask includes LUA_MASKCOUNT. For each event, the hook is called as explained below:
The call hook: is called when the interpreter calls a function. The hook is called just after Lua enters the new function, before the function gets its arguments.
The return hook: is called when the interpreter returns from a function. The hook is called just before Lua leaves the function. You have no access to the values to be returned by the function.
The line hook: is called when the interpreter is about to start the execution of a new line of code, or when it jumps back in the code (even to the same line). (This event only happens while Lua is executing a Lua function.)
The count hook: is called after the interpreter executes every count instructions. (This event only happens while Lua is executing a Lua function.)
A hook is disabled by setting mask to zero.
lua_setlocal lua_setlocal()
const char *lua_setlocal (lua_State *L, lua_Debug *ar, int n);
Sets the value of a local variable of a given activation record. Parameters ar and n are as in lua_getlocal (see lua_getlocal()). lua_setlocal assigns the value at the top of the stack to the variable and returns its name. It also pops the value from the stack.
Returns NULL (and pops nothing) when the index is greater than the number of active local variables.
lua_setupvalue lua_setupvalue()
const char *lua_setupvalue (lua_State *L, int funcindex, int n);
Sets the value of a closure's upvalue. It assigns the value at the top of the stack to the upvalue and returns its name. It also pops the value from the stack. Parameters funcindex and n are as in the lua_getupvalue (see lua_getupvalue()).
Returns NULL (and pops nothing) when the index is greater than the number of upvalues.
lua-debugexample As an example, the following function lists the names of all local variables and upvalues for a function at a given level of the stack:
int listvars (lua_State *L, int level) {
  lua_Debug ar;
  int i;
  const char *name;
  if (lua_getstack(L, level, &ar) == 0)
    return 0;  /* failure: no such level in the stack */
  i = 1;
  while ((name = lua_getlocal(L, &ar, i++)) != NULL) {
    printf("local %d %s\n", i-1, name);
    lua_pop(L, 1);  /* remove variable value */
  }
  lua_getinfo(L, "f", &ar);  /* retrieves function */
  i = 1;
  while ((name = lua_getupvalue(L, -1, i++)) != NULL) {
    printf("upvalue %d %s\n", i-1, name);
    lua_pop(L, 1);  /* remove upvalue value */
  }
  return 1;
}

4 THE AUXILIARY LIBRARY lua-aux

The auxiliary library provides several convenient functions to interface C with Lua. While the basic API provides the primitive functions for all interactions between C and Lua, the auxiliary library provides higher-level functions for some common tasks.
All functions from the auxiliary library are defined in header file lauxlib.h and have a prefix luaL_.
All functions in the auxiliary library are built on top of the basic API, and so they provide nothing that cannot be done with this API.
Several functions in the auxiliary library are used to check C function arguments. Their names are always luaL_check* or luaL_opt*. All of these functions raise an error if the check is not satisfied. Because the error message is formatted for arguments (e.g., "bad argument #1"), you should not use these functions for other stack values.

4.1 Functions and Types lua-auxFunctions

Here we list all functions and types from the auxiliary library in alphabetical order.
luaL_addchar luaL_addchar()
void luaL_addchar (luaL_Buffer *B, char c);
Adds the character c to the buffer B (see luaL_Buffer).
luaL_addlstring luaL_addlstring()
void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);
Adds the string pointed to by s with length l to the buffer B (see luaL_Buffer). The string may contain embedded zeros.
luaL_addsize luaL_addsize()
void luaL_addsize (luaL_Buffer *B, size_t n);
Adds to the buffer B (see luaL_Buffer) a string of length n previously copied to the buffer area (see luaL_prepbuffer()).
luaL_addstring luaL_addstring()
void luaL_addstring (luaL_Buffer *B, const char *s);
Adds the zero-terminated string pointed to by s to the buffer B (see luaL_Buffer). The string may not contain embedded zeros.
luaL_addvalue luaL_addvalue()
void luaL_addvalue (luaL_Buffer *B);
Adds the value at the top of the stack to the buffer B (see luaL_Buffer). Pops the value.
This is the only function on string buffers that can (and must) be called with an extra element on the stack, which is the value to be added to the buffer.
luaL_argcheck luaL_argcheck()
void luaL_argcheck (lua_State *L,
                    int cond,
                    int narg,
                    const char *extramsg);
Checks whether cond is true. If not, raises an error with the following message, where func is retrieved from the call stack:
bad argument #<narg> to <func> (<extramsg>)
luaL_argerror luaL_argerror()
int luaL_argerror (lua_State *L, int narg, const char *extramsg);
Raises an error with the following message, where func is retrieved from the call stack:
bad argument #<narg> to <func> (<extramsg>)
This function never returns, but it is an idiom to use it in C functions as return luaL_argerror( args ).
luaL_Buffer luaL_Buffer
typedef struct luaL_Buffer luaL_Buffer;
Type for a string buffer.
A string buffer allows C code to build Lua strings piecemeal. Its pattern of use is as follows:
First you declare a variable b of type luaL_Buffer.
Then you initialize it with a call luaL_buffinit(L, &b) (see luaL_buffinit()).
Then you add string pieces to the buffer calling any of the luaL_add* functions.
You finish by calling luaL_pushresult(&b) (see luaL_pushresult()). This call leaves the final string on the top of the stack.
During its normal operation, a string buffer uses a variable number of stack slots. So, while using a buffer, you cannot assume that you know where the top of the stack is. You can use the stack between successive calls to buffer operations as long as that use is balanced; that is, when you call a buffer operation, the stack is at the same level it was immediately after the previous buffer operation. (The only exception to this rule is luaL_addvalue luaL_addvalue().) After calling luaL_pushresult the stack is back to its level when the buffer was initialized, plus the final string on its top.
luaL_buffinit luaL_buffinit()
void luaL_buffinit (lua_State *L, luaL_Buffer *B);
Initializes a buffer B. This function does not allocate any space; the buffer must be declared as a variable (see luaL_Buffer).
luaL_callmeta luaL_callmeta()
int luaL_callmeta (lua_State *L, int obj, const char *e);
Calls a metamethod.
If the object at index obj has a metatable and this metatable has a field e, this function calls this field and passes the object as its only argument. In this case this function returns 1 and pushes onto the stack the value returned by the call. If there is no metatable or no metamethod, this function returns 0 (without pushing any value on the stack).
luaL_checkany luaL_checkany()
void luaL_checkany (lua_State *L, int narg);
Checks whether the function has an argument of any type (including nil) at position narg.
luaL_checkint luaL_checkint()
int luaL_checkint (lua_State *L, int narg);
Checks whether the function argument narg is a number and returns this number cast to an int.
luaL_checkinteger luaL_checkinteger()
lua_Integer luaL_checkinteger (lua_State *L, int narg);
Checks whether the function argument narg is a number and returns this number cast to a lua_Integer (see lua_Integer).
luaL_checklong luaL_checklong()
long luaL_checklong (lua_State *L, int narg);
Checks whether the function argument narg is a number and returns this number cast to a long.
luaL_checklstring luaL_checklstring()
const char *luaL_checklstring (lua_State *L, int narg, size_t *l);
Checks whether the function argument narg is a string and returns this string; if l is not NULL fills *l with the string's length.
luaL_checknumber luaL_checknumber()
lua_Number luaL_checknumber (lua_State *L, int narg);
Checks whether the function argument narg is a number and returns this number (see lua_Number).
luaL_checkoption luaL_checkoption()
int luaL_checkoption (lua_State *L,
                      int narg,
                      const char *def,
                      const char *const lst[]);
Checks whether the function argument narg is a string and searches for this string in the array lst (which must be NULL-terminated). Returns the index in the array where the string was found. Raises an error if the argument is not a string or if the string cannot be found.
If def is not NULL, the function uses def as a default value when there is no argument narg or if this argument is nil.
This is a useful function for mapping strings to C enums. (The usual convention in Lua libraries is to use strings instead of numbers to select options.)
luaL_checkstack luaL_checkstack()
void luaL_checkstack (lua_State *L, int sz, const char *msg);
Grows the stack size to top + sz elements, raising an error if the stack cannot grow to that size. msg is an additional text to go into the error message.
luaL_checkstring luaL_checkstring()
const char *luaL_checkstring (lua_State *L, int narg);
Checks whether the function argument narg is a string and returns this string.
luaL_checktype luaL_checktype()
void luaL_checktype (lua_State *L, int narg, int t);
Checks whether the function argument narg has type t (see lua_type()).
luaL_checkudata luaL_checkudata()
void *luaL_checkudata (lua_State *L, int narg, const char *tname);
Checks whether the function argument narg is a userdata of the type tname (see luaL_newmetatable()).
luaL_dofile luaL_dofile()
int luaL_dofile (lua_State *L, const char *filename);
Loads and runs the given file. It is defined as the following macro:
(luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0))
It returns 0 if there are no errors or 1 in case of errors.
luaL_dostring luaL_dostring()
int luaL_dostring (lua_State *L, const char *str);
Loads and runs the given string. It is defined as the following macro:
(luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0))
It returns 0 if there are no errors or 1 in case of errors.
luaL_error luaL_error()
int luaL_error (lua_State *L, const char *fmt, ...);
Raises an error. The error message format is given by fmt plus any extra arguments, following the same rules of lua_pushfstring (see lua_pushfstring()). It also adds at the beginning of the message the file name and the line number where the error occurred, if this information is available.
This function never returns, but it is an idiom to use it in C functions as return luaL_error( args ).
luaL_getmetafield luaL_getmetafield()
int luaL_getmetafield (lua_State *L, int obj, const char *e);
Pushes onto the stack the field e from the metatable of the object at index obj. If the object does not have a metatable, or if the metatable does not have this field, returns 0 and pushes nothing.
luaL_getmetatable luaL_getmetatable()
void luaL_getmetatable (lua_State *L, const char *tname);
Pushes onto the stack the metatable associated with name tname in the registry (see luaL_newmetatable()).
luaL_gsub luaL_gsub()
const char *luaL_gsub (lua_State *L,
                       const char *s,
                       const char *p,
                       const char *r);
Creates a copy of string s by replacing any occurrence of the string p with the string r. Pushes the resulting string on the stack and returns it.
luaL_loadbuffer luaL_loadbuffer()
int luaL_loadbuffer (lua_State *L,
                     const char *buff,
                     size_t sz,
                     const char *name);
Loads a buffer as a Lua chunk. This function uses lua_load (see lua_load()) to load the chunk in the buffer pointed to by buff with size sz.
This function returns the same results as lua_load. name is the chunk name, used for debug information and error messages.
luaL_loadfile luaL_loadfile()
int luaL_loadfile (lua_State *L, const char *filename);
Loads a file as a Lua chunk. This function uses lua_load (see lua_load()) to load the chunk in the file named filename. If filename is NULL, then it loads from the standard input. The first line in the file is ignored if it starts with a #.
This function returns the same results as lua_load, but it has an extra error code LUA_ERRFILE if it cannot open/read the file.
As lua_load, this function only loads the chunk; it does not run it.
luaL_loadstring luaL_loadstring()
int luaL_loadstring (lua_State *L, const char *s);
Loads a string as a Lua chunk. This function uses lua_load (see lua_load()) to load the chunk in the zero-terminated string s.
This function returns the same results as lua_load.
Also as lua_load, this function only loads the chunk; it does not run it.
luaL_newmetatable luaL_newmetatable()
int luaL_newmetatable (lua_State *L, const char *tname);
If the registry already has the key tname, returns 0. Otherwise, creates a new table to be used as a metatable for userdata, adds it to the registry with key tname, and returns 1.
In both cases pushes onto the stack the final value associated with tname in the registry.
luaL_newstate luaL_newstate()
lua_State *luaL_newstate (void);
Creates a new Lua state. It calls lua_newstate (see lua_newstate()) with an allocator based on the standard C realloc function and then sets a panic function (see lua_atpanic()) that prints an error message to the standard error output in case of fatal errors.
Returns the new state, or NULL if there is a memory allocation error.
luaL_openlibs luaL_openlibs()
void luaL_openlibs (lua_State *L);
Opens all standard Lua libraries into the given state. See also lua-openlibs for details on how to open individual libraries.
luaL_optint luaL_optint()
int luaL_optint (lua_State *L, int narg, int d);
If the function argument narg is a number, returns this number cast to an int. If this argument is absent or is nil, returns d. Otherwise, raises an error.
luaL_optinteger luaL_optinteger()
lua_Integer luaL_optinteger (lua_State *L,
                             int narg,
                             lua_Integer d);
If the function argument narg is a number, returns this number cast to a lua_Integer (see lua_Integer). If this argument is absent or is nil, returns d. Otherwise, raises an error.
luaL_optlong luaL_optlong()
long luaL_optlong (lua_State *L, int narg, long d);
If the function argument narg is a number, returns this number cast to a long. If this argument is absent or is nil, returns d. Otherwise, raises an error.
luaL_optlstring luaL_optlstring()
const char *luaL_optlstring (lua_State *L,
                             int narg,
                             const char *d,
                             size_t *l);
If the function argument narg is a string, returns this string. If this argument is absent or is nil, returns d. Otherwise, raises an error.
If l is not NULL, fills the position *l with the results' length.
luaL_optnumber luaL_optnumber()
lua_Number luaL_optnumber (lua_State *L, int narg, lua_Number d);
If the function argument narg is a number, returns this number. If this argument is absent or is nil, returns d. Otherwise, raises an error.
luaL_optstring luaL_optstring()
const char *luaL_optstring (lua_State *L,
                            int narg,
                            const char *d);
If the function argument narg is a string, returns this string. If this argument is absent or is nil, returns d. Otherwise, raises an error.
luaL_prepbuffer luaL_prepbuffer()
char *luaL_prepbuffer (luaL_Buffer *B);
Returns an address to a space of size LUAL_BUFFERSIZE where you can copy a string to be added to buffer B (see luaL_Buffer). After copying the string into this space you must call luaL_addsize (see luaL_addsize()) with the size of the string to actually add it to the buffer.
luaL_pushresult luaL_pushresult()
void luaL_pushresult (luaL_Buffer *B);
Finishes the use of buffer B leaving the final string on the top of the stack.
luaL_ref luaL_ref()
int luaL_ref (lua_State *L, int t);
Creates and returns a reference, in the table at index t, for the object at the top of the stack (and pops the object).
A reference is a unique integer key. As long as you do not manually add integer keys into table t, luaL_ref ensures the uniqueness of the key it returns. You can retrieve an object referred by reference r by calling lua_rawgeti(L, t, r) (see lua_rawgeti()). Function luaL_unref (see luaL_unref()) frees a reference and its associated object.
If the object at the top of the stack is nil, luaL_ref returns the constant LUA_REFNIL. The constant LUA_NOREF is guaranteed to be different from any reference returned by luaL_ref.
luaL_Reg luaL_Reg
typedef struct luaL_Reg {
    const char *name;
    lua_CFunction func;
} luaL_Reg;
Type for arrays of functions to be registered by luaL_register (see luaL_register()). name is the function name and func is a pointer to the function. Any array of luaL_Reg must end with a sentinel entry in which both name and func are NULL.
luaL_register luaL_register()
void luaL_register (lua_State *L,
                    const char *libname,
                    const luaL_Reg *l);
Opens a library.
When called with libname equal to NULL, it simply registers all functions in the list l (see luaL_Reg) into the table on the top of the stack.
When called with a non-null libname, luaL_register creates a new table t, sets it as the value of the global variable libname, sets it as the value of package.loaded[libname], and registers on it all functions in the list l. If there is a table in package.loaded[libname] or in variable libname, reuses this table instead of creating a new one.
In any case the function leaves the table on the top of the stack.
luaL_typename luaL_typename()
const char *luaL_typename (lua_State *L, int idx);
Returns the name of the type of the value at index idx.
luaL_typerror luaL_typerror()
int luaL_typerror (lua_State *L, int narg, const char *tname);
Generates an error with a message like the following:
location : bad argument narg to 'func' ( tname expected, got rt )
where location is produced by luaL_where (see luaL_where()), func is the name of the current function, and rt is the type name of the actual argument.
luaL_unref luaL_unref()
void luaL_unref (lua_State *L, int t, int ref);
Releases reference ref from the table at index t (see luaL_ref()). The entry is removed from the table, so that the referred object can be collected. The reference ref is also freed to be used again.
If ref is LUA_NOREF or LUA_REFNIL, luaL_unref does nothing.
luaL_where luaL_where()
void luaL_where (lua_State *L, int lvl);
Pushes onto the stack a string identifying the current position of the control at level lvl in the call stack. Typically this string has the following format:
chunkname:currentline:
Level 0 is the running function, level 1 is the function that called the running function, etc.
This function is used to build a prefix for error messages.

5 STANDARD LIBRARIES lua-lib

The standard libraries provide useful functions that are implemented directly through the C API. Some of these functions provide essential services to the language (e.g., type and getmetatable); others provide access to "outside" services (e.g., I/O); and others could be implemented in Lua itself, but are quite useful or have critical performance requirements that deserve an implementation in C (e.g., sort).
All libraries are implemented through the official C API and are provided as separate C modules. Currently, Lua has the following standard libraries:
basic library;
package library;
string manipulation;
table manipulation;
mathematical functions (sin, log, etc.);
input and output;
operating system facilities;
debug facilities.
Except for the basic and package libraries, each library provides all its functions as fields of a global table or as methods of its objects.
lua-openlibs To have access to these libraries, the C host program should call the luaL_openlibs function, which opens all standard libraries (see luaL_openlibs()). Alternatively, the host program can open the libraries individually by calling luaopen_base (for the basic library), luaopen_package (for the package library), luaopen_string (for the string library), luaopen_table (for the table library), luaopen_math (for the mathematical library), luaopen_io (for the I/O and the Operating System libraries), and luaopen_debug (for the debug library). These functions are declared in lualib.h and should not be called directly: you must call them like any other Lua C function, e.g., by using lua_call (see lua_call()).

5.1 Basic Functions lua-lib-core

The basic library provides some core functions to Lua. If you do not include this library in your application, you should check carefully whether you need to provide implementations for some of its facilities.
assert({v} [, {message}]) assert() Issues an error when the value of its argument v is false (i.e., nil or false); otherwise, returns all its arguments. message is an error message; when absent, it defaults to "assertion failed!"
collectgarbage({opt} [, {arg}]) collectgarbage() This function is a generic interface to the garbage collector. It performs different functions according to its first argument, {opt}:
"stop" stops the garbage collector. "restart" restarts the garbage collector. "collect" performs a full garbage-collection cycle. "count" returns the total memory in use by Lua (in Kbytes). "step" performs a garbage-collection step. The step "size" is controlled by {arg} (larger values mean more steps) in a non-specified way. If you want to control the step size you must experimentally tune the value of {arg}. Returns true if the step finished a collection cycle. "setpause" sets {arg} /100 as the new value for the pause of the collector (see lua-gc). "setstepmul" sets {arg} /100 as the new value for thestep multiplier` of the collector (see lua-gc).
dofile({filename}) dofile() Opens the named file and executes its contents as a Lua chunk. When called without arguments, dofile executes the contents of the standard input (stdin). Returns all values returned by the chunk. In case of errors, dofile propagates the error to its caller (that is, dofile does not run in protected mode).
error({message} [, {level}]) error() Terminates the last protected function called and returns message as the error message. Function {error} never returns.
Usually, {error} adds some information about the error position at the beginning of the message. The {level} argument specifies how to get the error position. With level 1 (the default), the error position is where the {error} function was called. Level 2 points the error to where the function that called {error} was called; and so on. Passing a level 0 avoids the addition of error position information to the message.
_G _G A global variable (not a function) that holds the global environment (that is, _G._G = _G). Lua itself does not use this variable; changing its value does not affect any environment, nor vice-versa. (Use setfenv to change environments.)
getfenv({f}) getfenv() Returns the current environment in use by the function. {f} can be a Lua function or a number that specifies the function at that stack level: Level 1 is the function calling getfenv. If the given function is not a Lua function, or if {f} is 0, getfenv returns the global environment. The default for {f} is 1.
getmetatable({object}) getmetatable() If {object} does not have a metatable, returns nil. Otherwise, if the object's metatable has a "__metatable" field, returns the associated value. Otherwise, returns the metatable of the given object.
ipairs({t}) ipairs() Returns three values: an iterator function, the table {t}, and 0, so that the construction
for i,v in ipairs(t) do body end
will iterate over the pairs (1,t[1]), (2,t[2]), ..., up to the first integer key absent from the table.
load({func} [, {chunkname}]) load() Loads a chunk using function {func} to get its pieces. Each call to {func} must return a string that concatenates with previous results. A return of nil (or no value) signals the end of the chunk.
If there are no errors, returns the compiled chunk as a function; otherwise, returns nil plus the error message. The environment of the returned function is the global environment.
{chunkname} is used as the chunk name for error messages and debug information.
loadfile([{filename}]) loadfile() Similar to load (see load()), but gets the chunk from file {filename} or from the standard input, if no file name is given.
loadstring({string} [, {chunkname}]) loadstring() Similar to load (see load()), but gets the chunk from the given {string}.
To load and run a given string, use the idiom
assert(loadstring(s))()
next({table} [, {index}]) next() Allows a program to traverse all fields of a table. Its first argument is a table and its second argument is an index in this table. next returns the next index of the table and its associated value. When called with nil as its second argument, next returns an initial index and its associated value. When called with the last index, or with nil in an empty table, next returns nil. If the second argument is absent, then it is interpreted as nil. In particular, you can use next(t) to check whether a table is empty.
The order in which the indices are enumerated is not specified, even for numeric indices. (To traverse a table in numeric order, use a numerical for or the ipairs() function.)
The behavior of next is undefined if, during the traversal, you assign any value to a non-existent field in the table. You may however modify existing fields. In particular, you may clear existing fields.
pairs({t}) pairs() Returns three values: the next() function, the table {t}, and nil, so that the construction
for k,v in pairs(t) do body end
will iterate over all key-value pairs of table {t}.
pcall({f}, {arg1}, {...}) pcall() Calls function {f} with the given arguments in protected mode. This means that any error inside {f} is not propagated; instead, pcall catches the error and returns a status code. Its first result is the status code (a boolean), which is true if the call succeeds without errors. In such case, pcall also returns all results from the call, after this first result. In case of any error, pcall returns false plus the error message.
print({...}) print() Receives any number of arguments, and prints their values to stdout, using the tostring tostring() function to convert them to strings. print is not intended for formatted output, but only as a quick way to show a value, typically for debugging. For formatted output, use string.format (see string.format()).
rawequal({v1}, {v2}) rawequal() Checks whether {v1} is equal to {v2}, without invoking any metamethod. Returns a boolean.
rawget({table}, {index}) rawget() Gets the real value of table[index], without invoking any metamethod. {table} must be a table; {index} may be any value.
rawset({table}, {index}, {value}) rawset() Sets the real value of table[index] to {value}, without invoking any metamethod. {table} must be a table, {index} any value different from nil, and {value} any Lua value.
This function returns {table}.
select({index}, {...}) select() If {index} is a number, returns all arguments after argument number {index}. Otherwise, {index} must be the string "#", and select returns the total number of extra arguments it received.
setfenv({f}, {table}) setfenv() Sets the environment to be used by the given function. {f} can be a Lua function or a number that specifies the function at that stack level: Level 1 is the function calling setfenv. setfenv returns the given function.
As a special case, when {f} is 0 setfenv changes the environment of the running thread. In this case, setfenv returns no values.
setmetatable({table}, {metatable}) setmetatable() Sets the metatable for the given table. (You cannot change the metatable of other types from Lua, only from C.) If {metatable} is nil, removes the metatable of the given table. If the original metatable has a "__metatable" field, raises an error.
This function returns {table}.
tonumber({e} [, {base}]) tonumber() Tries to convert its argument to a number. If the argument is already a number or a string convertible to a number, then tonumber returns this number; otherwise, it returns nil.
An optional argument specifies the base to interpret the numeral. The base may be any integer between 2 and 36, inclusive. In bases above 10, the letter A (in either upper or lower case) represents 10, B represents 11, and so forth, with Z' representing 35. In base 10 (the default), the number may have a decimal part, as well as an optional exponent part (see lua-lexical). In other bases, only unsigned integers are accepted.
tostring({e}) tostring() Receives an argument of any type and converts it to a string in a reasonable format. For complete control of how numbers are converted, use string.format (see string.format()).
__tostring If the metatable of {e} has a "__tostring" field, tostring calls the corresponding value with {e} as argument, and uses the result of the call as its result.
type({v}) lua-type() Returns the type of its only argument, coded as a string. The possible results of this function are "nil" (a string, not the value nil), "number", "string", "boolean, "table", "function", "thread", and "userdata".
unpack({list} [, {i} [, {j}]]) unpack() Returns the elements from the given table. This function is equivalent to
return list[i], list[i+1], ..., list[j]
except that the above code can be written only for a fixed number of elements. By default, {i} is 1 and {j} is the length of the list, as defined by the length operator (see lua-length).
_VERSION _VERSION A global variable (not a function) that holds a string containing the current interpreter version. The current contents of this string is "Lua 5.1" .
xpcall({f}, {err}) xpcall() This function is similar to pcall (see pcall()), except that you can set a new error handler.
xpcall calls function {f} in protected mode, using {err} as the error handler. Any error inside {f} is not propagated; instead, xpcall catches the error, calls the {err} function with the original error object, and returns a status code. Its first result is the status code (a boolean), which is true if the call succeeds without errors. In this case, xpcall also returns all results from the call, after this first result. In case of any error, xpcall returns false plus the result from {err}.

5.2 Coroutine Manipulation lua-lib-coroutine

The operations related to coroutines comprise a sub-library of the basic library and come inside the table coroutine. See lua-coroutine for a general description of coroutines.
coroutine.create({f}) coroutine.create() Creates a new coroutine, with body {f}. {f} must be a Lua function. Returns this new coroutine, an object with type "thread".
coroutine.resume({co} [, {val1}, {...}]) coroutine.resume() Starts or continues the execution of coroutine {co}. The first time you resume a coroutine, it starts running its body. The values {val1}, {...} are passed as arguments to the body function. If the coroutine has yielded, resume restarts it; the values {val1}, {...} are passed as the results from the yield.
If the coroutine runs without any errors, resume returns true plus any values passed to yield (if the coroutine yields) or any values returned by the body function(if the coroutine terminates). If there is any error, resume returns false plus the error message.
coroutine.running() coroutine.running() Returns the running coroutine, or nil when called by the main thread.
coroutine.status({co}) coroutine.status() Returns the status of coroutine {co}, as a string: "running", if the coroutine is running (that is, it called status); "suspended", if the coroutine is suspended in a call to yield, or if it has not started running yet; "normal" if the coroutine is active but not running (that is, it has resumed another coroutine); and "dead" if the coroutine has finished its body function, or if it has stopped with an error.
coroutine.wrap({f}) coroutine.wrap() Creates a new coroutine, with body {f}. {f} must be a Lua function. Returns a function that resumes the coroutine each time it is called. Any arguments passed to the function behave as the extra arguments to resume. Returns the same values returned by resume, except the first boolean. In case of error, propagates the error.
coroutine.yield({...}) coroutine.yield() Suspends the execution of the calling coroutine. The coroutine cannot be running a C function, a metamethod, or an iterator. Any arguments to yield are passed as extra results to resume.

5.3 Modules lua-modules

The package library provides basic facilities for loading and building modules in Lua. It exports two of its functions directly in the global environment: require and module (see require() and module()). Everything else is exported in a table package.
module({name} [, {...}]) module() Creates a module. If there is a table in package.loaded[name], this table is the module. Otherwise, if there is a global table t with the given name, this table is the module. Otherwise creates a new table t and sets it as the value of the global {name} and the value of package.loaded[name]. This function also initializes t._NAME with the given name, t._M with the module (t itself), and t._PACKAGE with the package name (the full module name minus last component; see below). Finally, module sets t as the new environment of the current function and the new value of package.loaded[name], so that require() returns t.
If {name} is a compound name (that is, one with components separated by dots), module creates (or reuses, if they already exist) tables for each component. For instance, if {name} is a.b.c, then module stores the module table in field c of field b of global a.
This function may receive optional options after the module name, where each option is a function to be applied over the module.
require({modname}) require() Loads the given module. The function starts by looking into the package.loaded table to determine whether {modname} is already loaded. If it is, then require returns the value stored at package.loaded[modname]. Otherwise, it tries to find a loader for the module.
To find a loader, first require queries package.preload[modname]. If it has a value, this value (which should be a function) is the loader. Otherwise require searches for a Lua loader using the path stored in package.path. If that also fails, it searches for a C loader using the path stored in package.cpath. If that also fails, it tries an all-in-one loader (see below).
When loading a C library, require first uses a dynamic link facility to link the application with the library. Then it tries to find a C function inside this library to be used as the loader. The name of this C function is the string "luaopen_" concatenated with a copy of the module name where each dot is replaced by an underscore. Moreover, if the module name has a hyphen, its prefix up to (and including) the first hyphen is removed. For instance, if the module name is a.v1-b.c, the function name will be luaopen_b_c.
If require finds neither a Lua library nor a C library for a module, it calls the all-in-one loader. This loader searches the C path for a library for the root name of the given module. For instance, when requiring a.b.c, it will search for a C library for a. If found, it looks into it for an open function for the submodule; in our example, that would be luaopen_a_b_c. With this facility, a package can pack several C submodules into one single library, with each submodule keeping its original open function.
Once a loader is found, require calls the loader with a single argument, {modname}. If the loader returns any value, require assigns the returned value to package.loaded[modname]. If the loader returns no value and has not assigned any value to package.loaded[modname], then require assigns true to this entry. In any case, require returns the final value of package.loaded[modname].
If there is any error loading or running the module, or if it cannot find any loader for the module, then require signals an error.
package.cpath package.cpath The path used by require to search for a C loader.
Lua initializes the C path package.cpath in the same way it initializes the Lua path package.path, using the environment variable LUA_CPATH (plus another default path defined in luaconf.h).
package.loaded package.loaded() A table used by require to control which modules are already loaded. When you require a module modname and package.loaded[modname] is not false, require simply returns the value stored there.
package.loadlib({libname}, {funcname}) package.loadlib() Dynamically links the host program with the C library {libname}. Inside this library, looks for a function {funcname} and returns this function as a C function. (So, {funcname} must follow the protocol (see lua_CFunction)).
This is a low-level function. It completely bypasses the package and module system. Unlike require, it does not perform any path searching and does not automatically adds extensions. {libname} must be the complete file name of the C library, including if necessary a path and extension. {funcname} must be the exact name exported by the C library (which may depend on the C compiler and linker used).
This function is not supported by ANSI C. As such, it is only available on some platforms (Windows, Linux, Mac OS X, Solaris, BSD, plus other Unix systems that support the dlfcn standard).
package.path package.path The path used by require to search for a Lua loader.
At start-up, Lua initializes this variable with the value of the environment variable LUA_PATH or with a default path defined in luaconf.h, if the environment variable is not defined. Any ";;" in the value of the environment variable is replaced by the default path.
A path is a sequence of templates separated by semicolons. For each template, require will change each interrogation mark in the template by filename, which is modname with each dot replaced by a "directory separator" (such as "/" in Unix); then it will try to load the resulting file name. So, for instance, if the Lua path is
"./?.lua;./?.lc;/usr/local/?/init.lua"
the search for a Lua loader for module foo will try to load the files ./foo.lua, ./foo.lc, and /usr/local/foo/init.lua, in that order.
package.preload package.preload() A table to store loaders for specific modules (see require()).
package.seeall({module}) package.seeall() Sets a metatable for {module} with its __index field referring to the global environment, so that this module inherits values from the global environment. To be used as an option to function {module}.

5.4 String Manipulation lua-lib-string

This library provides generic functions for string manipulation, such as finding and extracting substrings, and pattern matching. When indexing a string in Lua, the first character is at position 1 (not at 0, as in C). Indices are allowed to be negative and are interpreted as indexing backwards, from the end of the string. Thus, the last character is at position -1, and so on.
The string library provides all its functions inside the table string. It also sets a metatable for strings where the __index field points to the string table. Therefore, you can use the string functions in object-oriented style. For instance, string.byte(s, i) can be written as s:byte(i).
string.byte({s} [, {i} [, {j}]]) string.byte() Returns the internal numerical codes of the characters s[i], s[i+1],..., s[j]. The default value for {i} is 1; the default value for {j} is {i}.
Note that numerical codes are not necessarily portable across platforms.
string.char({...}) string.char() Receives zero or more integers. Returns a string with length equal to the number of arguments, in which each character has the internal numerical code equal to its correspondent argument.
Note that numerical codes are not necessarily portable across platforms.
string.dump({function}) string.dump() Returns a string containing a binary representation of the given function, so that a later loadstring() on this string returns a copy of the function. {function} must be a Lua function without upvalues.
string.find({s}, {pattern} [, {init} [, {plain}]]) string.find() Looks for the first match of {pattern} in the string {s}. If it finds a match, then {find} returns the indices of {s} where this occurrence starts and ends; otherwise, it returns nil. A third, optional numerical argument {init} specifies where to start the search; its default value is 1 and may be negative. A value of {true} as a fourth, optional argument {plain} turns off the pattern matching facilities, so the function does a plain "find substring" operation, with no characters in {pattern} being considered "magic". Note that if {plain} is given, then {init} must be given as well.
If the pattern has captures, then in a successful match the captured values are also returned, after the two indices.
string.format({formatstring}, {...}) string.format() Returns a formatted version of its variable number of arguments following the description given in its first argument (which must be a string). The format string follows the same rules as the printf family of standard C functions. The only differences are that the options/modifiers *, l, L, n, p, and h are not supported and that there is an extra option, q. The q option formats a string in a form suitable to be safely read back by the Lua interpreter: the string is written between double quotes, and all double quotes, newlines, embedded zeros, and backslashes in the string are correctly escaped when written. For instance, the call
string.format('%q', 'a string with "quotes" and \n new line')
will produce the string:
"a string with \"quotes\" and \
 new line"
The options c, d, E, e, f, g, G, i, o, u, X, and x all expect a number as argument, whereas q and s expect a string.
This function does not accept string values containing embedded zeros.
string.gmatch({s}, {pattern}) string.gmatch() Returns an iterator function that, each time it is called, returns the next captures from {pattern} over string {s}.
If {pattern} specifies no captures, then the whole match is produced in each call.
As an example, the following loop
s = "hello world from Lua"
for w in string.gmatch(s, "%a+") do
  print(w)
end
will iterate over all the words from string {s}, printing one per line. The next example collects all pairs key=value from the given string into a table:
t = {}
s = "from=world, to=Lua"
for k, v in string.gmatch(s, "(%w+)=(%w+)") do
  t[k] = v
end
string.gsub({s}, {pattern}, {repl} [, {n}]) string.gsub() Returns a copy of {s} in which all occurrences of the {pattern} have been replaced by a replacement string specified by {repl}, which may be a string, a table, or a function. gsub also returns, as its second value, the total number of substitutions made.
If {repl} is a string, then its value is used for replacement. The character % works as an escape character: any sequence in {repl} of the form %n, with {n} between 1 and 9, stands for the value of the {n} -th captured substring (see below). The sequence %0 stands for the whole match. The sequence %% stands for a single %.
If {repl} is a table, then the table is queried for every match, using the first capture as the key; if the pattern specifies no captures, then the whole match is used as the key.
If {repl} is a function, then this function is called every time a match occurs, with all captured substrings passed as arguments, in order; if the pattern specifies no captures, then the whole match is passed as a sole argument.
If the value returned by the table query or by the function call is a string or a number, then it is used as the replacement string; otherwise, if it is false or nil, then there is no replacement (that is, the original match is kept in the string).
The optional last parameter {n} limits the maximum number of substitutions to occur. For instance, when {n} is 1 only the first occurrence of pattern is replaced.
Here are some examples:
x = string.gsub("hello world", "(%w+)", "%1 %1")
--> x="hello hello world world"
x = string.gsub("hello world", "%w+", "%0 %0", 1)
--> x="hello hello world"
x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1")
--> x="world hello Lua from"
x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv)
--> x="home = /home/roberto, user = roberto"
x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s)
      return loadstring(s)()
    end)
--> x="4+5 = 9"
local t = {name="lua", version="5.1"}
x = string.gsub("$name%-$version.tar.gz", "%$(%w+)", t)
--> x="lua-5.1.tar.gz"
string.len({s}) string.len() Receives a string and returns its length. The empty string "" has length 0. Embedded zeros are counted, so "a\000b\000c" has length 5.
string.lower({s}) string.lower() Receives a string and returns a copy of this string with all uppercase letters changed to lowercase. All other characters are left unchanged. The definition of what an uppercase letter is depends on the current locale.
string.match({s}, {pattern} [, {init}]) string.match() Looks for the first match of {pattern} in the string {s}. If it finds one, then match returns the captures from the pattern; otherwise it returns nil. If {pattern} specifies no captures, then the whole match is returned. A third, optional numerical argument {init} specifies where to start the search; its default value is 1 and may be negative.
string.rep({s}, {n}) string.rep() Returns a string that is the concatenation of {n} copies of the string {s}.
string.reverse({s}) string.reverse() Returns a string that is the string {s} reversed.
string.sub({s}, {i} [, {j}]) string.sub() Returns the substring of {s} that starts at {i} and continues until {j}; {i} and {j} may be negative. If {j} is absent, then it is assumed to be equal to -1 (which is the same as the string length). In particular, the call string.sub(s,1,j) returns a prefix of {s} with length {j}, and string.sub(s,-i) returns a suffix of {s} with length {i}.
string.upper({s}) string.upper() Receives a string and returns a copy of that string with all lowercase letters changed to uppercase. All other characters are left unchanged. The definition of what a lowercase letter is depends on the current locale.

5.4.1 Patterns lua-patterns

A character class is used to represent a set of characters. The following combinations are allowed in describing a character class:
x (where x is not one of the magic characters ^$()%.[]*+-?) represents the character x itself.
. (a dot) represents all characters.
%a represents all letters.
%c represents all control characters.
%d represents all digits.
%l represents all lowercase letters.
%p represents all punctuation characters.
%s represents all space characters.
%u represents all uppercase letters.
%w represents all alphanumeric characters.
%x represents all hexadecimal digits.
%z represents the character with representation 0.
%x (where x is any non-alphanumeric character) represents the character x. This is the standard way to escape the magic characters. Any punctuation character (even the non-magic) can be preceded by a % when used to represent itself in a pattern.
[set] represents the class which is the union of all characters in set. A range of characters may be specified by separating the end characters of the range with a -. All classes %x described above may also be used as components in set. All other characters in set represent themselves. For example, [%w_] (or [_%w]) represents all alphanumeric characters plus the underscore, [0-7] represents the octal digits, and [0-7%l%-] represents the octal digits plus the lowercase letters plus the - character.
The interaction between ranges and classes is not defined. Therefore, patterns like [%a-z] or [a-%%] have no meaning.
[^set] represents the complement of set, where set is interpreted as above.
For all classes represented by single letters (%a, %c, etc.), the corresponding uppercase letter represents the complement of the class. For instance, %S represents all non-space characters.
The definitions of letter, space, and other character groups depend on the current locale. In particular, the class [a-z] may not be equivalent to %l.

PATTERN ITEM lua-patternitem

A pattern item may be
a single character class, which matches any single character in the class;
a single character class followed by *, which matches 0 or more repetitions of characters in the class. These repetition items will always match the longest possible sequence;
a single character class followed by +, which matches 1 or more repetitions of characters in the class. These repetition items will always match the longest possible sequence;
a single character class followed by -, which also matches 0 or more repetitions of characters in the class. Unlike *, these repetition items will always match the shortest possible sequence;
a single character class followed by ?, which matches 0 or 1 occurrences of a character in the class;
%n, for n between 1 and 9; such item matches a substring equal to the n -th captured string (see below);
%bxy, where x and y are two distinct characters; such item matches strings that start with x, end with y, and where the x and y are balanced. This means that, if one reads the string from left to right, counting +1 for an x and -1 for a y, the ending y is the first y where the count reaches 0. For instance, the item %b() matches expressions with balanced parentheses.

PATTERN lua-pattern

A pattern is a sequence of pattern items. A ^ at the beginning of a pattern anchors the match at the beginning of the subject string. A $ at the end of a pattern anchors the match at the end of the subject string. At other positions, ^ and $ have no special meaning and represent themselves.

CAPTURES lua-capture

A pattern may contain sub-patterns enclosed in parentheses; they describe captures. When a match succeeds, the substrings of the subject string that match captures are stored (captured) for future use. Captures are numbered according to their left parentheses. For instance, in the pattern "(a*(.)%w(%s*))", the part of the string matching "a*(.)%w(%s*)" is stored as the first capture (and therefore has number 1); the character matching . is captured with number 2, and the part matching %s* has number 3.
As a special case, the empty capture () captures the current string position (a number). For instance, if we apply the pattern "()aa()" on the string "flaaap", there will be two captures: 3 and 5.
A pattern cannot contain embedded zeros. Use %z instead.

5.5 Table Manipulation lua-lib-table

This library provides generic functions for table manipulation. It provides all its functions inside the table table.
Most functions in the table library assume that the table represents an array or a list. For those functions, when we talk about the "length" of a table we mean the result of the length operator.
table.concat({table} [, {sep} [, {i} [, {j}]]]) table.concat() Given an array where all elements are strings or numbers, returns table[i]..sep..table[i+1] ... sep..table[j]. The default value for {sep} is the empty string, the default for {i} is 1, and the default for {j} is the length of the table. If {i} is greater than {j}, returns the empty string.
table.foreach({table}, {f}) table.foreach() Executes the given {f} over all elements of {table}. For each element, {f} is called with the index and respective value as arguments. If {f} returns a non-`nil` value, then the loop is broken, and this value is returned as the final value of table.foreach.
See next() for extra information about table traversals.
table.foreachi({table}, {f}) table.foreachi() Executes the given {f} over the numerical indices of {table}. For each index, {f} is called with the index and respective value as arguments. Indices are visited in sequential order, from 1 to n, where n is the length of the table. If {f} returns a non-`nil` value, then the loop is broken and this value is returned as the result of table.foreachi.
table.insert({table}, [{pos},] {value}) table.insert() Inserts element {value} at position {pos} in {table}, shifting up other elements to open space, if necessary. The default value for {pos} is n+1, where n is the length of the table (see lua-length), so that a call table.insert(t,x) inserts x at the end of table t.
table.maxn({table}) table.maxn() Returns the largest positive numerical index of the given table, or zero if the table has no positive numerical indices. (To do its job this function does a linear traversal of the whole table.)
table.remove({table} [, {pos}]) table.remove() Removes from {table} the element at position {pos}, shifting down other elements to close the space, if necessary. Returns the value of the removed element. The default value for {pos} is n, where n is the length of the table (see lua-length), so that a call table.remove(t) removes the last element of table t.
table.sort({table} [, {comp}]) table.sort() Sorts table elements in a given order, in-place, from table[1] to table[n], where n is the length of the table (see lua-length). If {comp} is given, then it must be a function that receives two table elements, and returns true when the first is less than the second (so that not comp(a[i+1],a[i]) will be true after the sort). If {comp} is not given, then the standard Lua operator < is used instead.
The sort algorithm is not stable, that is, elements considered equal by the given order may have their relative positions changed by the sort.

5.6 Mathematical Functions lua-lib-math

This library is an interface to most of the functions of the standard C math library. It provides all its functions inside the table math.
math.abs({x}) math.abs() Returns the absolute value of {x}.
math.acos({x}) math.acos() Returns the arc cosine of {x} (in radians).
math.asin({x}) math.asin() Returns the arc sine of {x} (in radians).
math.atan({x}) math.atan() Returns the arc tangent of {x} (in radians).
math.atan2({x}, {y}) math.atan2() Returns the arc tangent of x/y (in radians), but uses the signs of both parameters to find the quadrant of the result. (It also handles correctly the case of {y} being zero.)
math.ceil({x}) math.ceil() Returns the smallest integer larger than or equal to {x}.
math.cos({x}) math.cos() Returns the cosine of {x} (assumed to be in radians).
math.cosh({x}) math.cosh() Returns the hyperbolic cosine of {x}.
math.deg({x}) math.deg() Returns the angle {x} (given in radians) in degrees.
math.exp({x}) math.exp() Returns the value e^x.
math.floor({x}) math.floor() Returns the largest integer smaller than or equal to {x}.
math.fmod({x}, {y}) math.fmod() Returns the remainder of the division of {x} by {y}.
math.frexp({x}) math.frexp() Returns m and e such that x = m * 2^e, e is an integer and the absolute value of m is in the range [0.5, 1) (or zero when {x} is zero).
math.huge math.huge The value HUGE_VAL, a value larger than or equal to any other numerical value.
math.ldexp({m}, {e}) math.ldexp() Returns m * 2^e (e should be an integer).
math.log({x}) math.log() Returns the natural logarithm of {x}.
math.log10({x}) math.log10() Returns the base-10 logarithm of {x}.
math.max({x}, {...}) math.max() Returns the maximum value among its arguments.
math.min({x}, {...}) math.min() Returns the minimum value among its arguments.
math.modf({x}) math.modf() Returns two numbers, the integral part of {x} and the fractional part of {x}.
math.pi math.pi The value of pi.
math.pow({x}, {y}) math.pow() Returns x^y. (You can also use the expression x^y to compute this value.)
math.rad({x}) math.rad() Returns the angle {x} (given in degrees) in radians.
math.random([{m} [, {n}]]) math.random() This function is an interface to the simple pseudo-random generator function rand provided by ANSI C. (No guarantees can be given for its statistical properties.)
When called without arguments, returns a pseudo-random real number in the range [0,1). When called with a number {m}, math.random returns a pseudo-random integer in the range [1, m]. When called with two numbers {m} and {n}, math.random returns a pseudo-random integer in the range [m, n].
math.randomseed({x}) math.randomseed() Sets {x} as the "seed" for the pseudo-random generator: equal seeds produce equal sequences of numbers.
math.sin({x}) math.sin() Returns the sine of {x} (assumed to be in radians).
math.sinh({x}) math.sinh() Returns the hyperbolic sine of {x}.
math.sqrt({x}) math.sqrt() Returns the square root of {x}. (You can also use the expression x^0.5 to compute this value.)
math.tan({x}) math.tan() Returns the tangent of {x} (assumed to be in radians).
math.tanh({x}) math.tanh() Returns the hyperbolic tangent of {x}.

5.6 Input and Output Facilities lua-lib-io

The I/O library provides two different styles for file manipulation. The first one uses implicit file descriptors; that is, there are operations to set a default input file and a default output file, and all input/output operations are over these default files. The second style uses explicit file descriptors.
When using implicit file descriptors, all operations are supplied by table io. When using explicit file descriptors, the operation io.open returns a file descriptor and then all operations are supplied as methods of the file descriptor.
The table io also provides three predefined file descriptors with their usual meanings from C: io.stdin, io.stdout, and io.stderr.
Unless otherwise stated, all I/O functions return nil on failure (plus an error message as a second result) and some value different from nil on success.
io.close([{file}]) io.close() Equivalent to file:close. Without a {file}, closes the default output file.
io.flush() io.flush() Equivalent to file:flush over the default output file.
io.input([{file}]) io.input() When called with a file name, it opens the named file (in text mode), and sets its handle as the default input file. When called with a file handle, it simply sets this file handle as the default input file. When called without parameters, it returns the current default input file.
In case of errors this function raises the error, instead of returning an error code.
io.lines([{filename}]) io.lines() Opens the given file name in read mode and returns an iterator function that, each time it is called, returns a new line from the file. Therefore, the construction
for line in io.lines(filename) do body end
will iterate over all lines of the file. When the iterator function detects the end of file, it returns nil (to finish the loop) and automatically closes the file.
The call io.lines() (without a file name) is equivalent to io.input():lines(); that is, it iterates over the lines of the default input file. In this case it does not close the file when the loop ends.
io.open({filename} [, {mode}]) io.open() This function opens a file, in the mode specified in the string {mode}. It returns a new file handle, or, in case of errors, nil plus an error message.
The {mode} string can be any of the following:
"r" read mode (the default);
"w" write mode;
"a" append mode;
"r+" update mode, all previous data is preserved;
"w+" update mode, all previous data is erased;
"a+" append update mode, previous data is preserved, writing is only allowed at the end of file.
The {mode} string may also have a b at the end, which is needed in some systems to open the file in binary mode. This string is exactly what is used in the standard C function fopen.
io.output([{file}]) io.output() Similar to io.input, but operates over the default output file.
io.popen({prog} [, {mode}]) io.popen() Starts program {prog} in a separated process and returns a file handle that you can use to read data from this program (if {mode} is "r", the default) or to write data to this program (if {mode} is "w").
This function is system dependent and is not available on all platforms.
io.read({...}) io.read() Equivalent to io.input():read.
io.tmpfile() io.tmpfile() Returns a handle for a temporary file. This file is opened in update mode and it is automatically removed when the program ends.
io.type({obj}) io.type() Checks whether {obj} is a valid file handle. Returns the string "file" if {obj} is an open file handle, "closed file" if {obj} is a closed file handle, or nil if {obj} is not a file handle.
io.write({...}) io.write() Equivalent to io.output():write.
file:close() file:close() Closes file. Note that files are automatically closed when their handles are garbage collected, but that takes an unpredictable amount of time to happen.
file:flush() file:flush() Saves any written data to file.
file:lines() file:lines() Returns an iterator function that, each time it is called, returns a new line from the file. Therefore, the construction
for line in file:lines() do body end
will iterate over all lines of the file. (Unlike io.lines, this function does not close the file when the loop ends.)
file:read({...}) file:read() Reads the file file, according to the given formats, which specify what to read. For each format, the function returns a string (or a number) with the characters read, or nil if it cannot read data with the specified format. When called without formats, it uses a default format that reads the entire next line (see below).
The available formats are
"*n" reads a number; this is the only format that returns a number instead of a string. "*a" reads the whole file, starting at the current position. On end of file, it returns the empty string. "*l" reads the next line (skipping the end of line), returning nil on end of file. This is the default format. number reads a string with up to that number of characters, returning nil on end of file. If number is zero, it reads nothing and returns an empty string, or nil on end of file.
file:seek([{whence}] [, {offset}]) file:seek() Sets and gets the file position, measured from the beginning of the file, to the position given by {offset} plus a base specified by the string {whence}, as follows:
"set": base is position 0 (beginning of the file);
"cur": base is current position;
"end": base is end of file;
In case of success, function seek returns the final file position, measured in bytes from the beginning of the file. If this function fails, it returns nil, plus a string describing the error.
The default value for {whence} is "cur", and for {offset} is 0. Therefore, the call file:seek() returns the current file position, without changing it; the call file:seek("set") sets the position to the beginning of the file (and returns 0); and the call file:seek("end") sets the position to the end of the file, and returns its size.
file:setvbuf({mode} [, {size}]) file:setvbuf() Sets the buffering mode for an output file. There are three available modes:
"no" no buffering; the result of any output operation appears immediately. "full" full buffering; output operation is performed only when the buffer is full (or when you explicitly flush the file (see io.flush()). "line" line buffering; output is buffered until a newline is output or there is any input from some special files (such as a terminal device).
For the last two cases, {size} specifies the size of the buffer, in bytes. The default is an appropriate size.
file:write({...}) file:write() Writes the value of each of its arguments to file. The arguments must be strings or numbers. To write other values, use tostring tostring() or string.format string.format() before write.

5.8 Operating System Facilities lua-lib-os

This library is implemented through table os.
os.clock() os.clock() Returns an approximation of the amount in seconds of CPU time used by the program.
os.date([{format} [, {time}]]) os.date() Returns a string or a table containing date and time, formatted according to the given string {format}.
If the {time} argument is present, this is the time to be formatted (see the os.time function os.time() for a description of this value). Otherwise, date formats the current time.
If {format} starts with !, then the date is formatted in Coordinated Universal Time. After this optional character, if {format} is the string "*t", then date returns a table with the following fields: year (four digits), month (1-12), day (1-31), hour (0-23), min (0-59), sec (0-61), wday (weekday, Sunday is 1), yday (day of the year), and isdst (daylight saving flag, a boolean).
If {format} is not "*t", then date returns the date as a string, formatted according to the same rules as the C function strftime.
When called without arguments, date returns a reasonable date and time representation that depends on the host system and on the current locale (that is, os.date() is equivalent to os.date("%c")).
os.difftime({t2}, {t1}) os.difftime() Returns the number of seconds from time {t1} to time {t2}. In POSIX, Windows, and some other systems, this value is exactly t2 - t1 .
os.execute([{command}]) os.execute() This function is equivalent to the C function system. It passes {command} to be executed by an operating system shell. It returns a status code, which is system-dependent. If {command} is absent, then it returns nonzero if a shell is available and zero otherwise.
os.exit([{code}]) os.exit() Calls the C function exit, with an optional {code}, to terminate the host program. The default value for {code} is the success code.
os.getenv({varname}) os.getenv() Returns the value of the process environment variable {varname}, or nil if the variable is not defined.
os.remove({filename}) os.remove() Deletes the file with the given name. Directories must be empty to be removed. If this function fails, it returns nil, plus a string describing the error.
os.rename({oldname}, {newname}) os.rename() Renames file named {oldname} to {newname}. If this function fails, it returns nil, plus a string describing the error.
os.setlocale({locale} [, {category}]) os.setlocale() Sets the current locale of the program. {locale} is a string specifying a locale; {category} is an optional string describing which category to change: "all", "collate", "ctype", "monetary", "numeric", or "time"; the default category is "all". The function returns the name of the new locale, or nil if the request cannot be honored.
os.time([{table}]) os.time() Returns the current time when called without arguments, or a time representing the date and time specified by the given table. This table must have fields year, month, and day, and may have fields hour, min, sec, and isdst (for a description of these fields, see the os.date function os.date()).
The returned value is a number, whose meaning depends on your system. In POSIX, Windows, and some other systems, this number counts the number of seconds since some given start time (the "epoch"). In other systems, the meaning is not specified, and the number returned by time can be used only as an argument to date and difftime.
os.tmpname() os.tmpname() Returns a string with a file name that can be used for a temporary file. The file must be explicitly opened before its use and explicitly removed when no longer needed.

5.9 The Debug Library lua-lib-debug

This library provides the functionality of the debug interface to Lua programs. You should exert care when using this library. The functions provided here should be used exclusively for debugging and similar tasks, such as profiling. Please resist the temptation to use them as a usual programming tool: they can be very slow. Moreover, several of its functions violate some assumptions about Lua code (e.g., that variables local to a function cannot be accessed from outside or that userdata metatables cannot be changed by Lua code) and therefore can compromise otherwise secure code.
All functions in this library are provided inside the debug table. All functions that operate over a thread have an optional first argument which is the thread to operate over. The default is always the current thread.
debug.debug() debug.debug() Enters an interactive mode with the user, running each string that the user enters. Using simple commands and other debug facilities, the user can inspect global and local variables, change their values, evaluate expressions, and so on. A line containing only the word cont finishes this function, so that the caller continues its execution.
Note that commands for debug.debug are not lexically nested within any function, and so have no direct access to local variables.
debug.getfenv(o) debug.getfenv() Returns the environment of object {o}.
debug.gethook([{thread}]) debug.gethook() Returns the current hook settings of the thread, as three values: the current hook function, the current hook mask, and the current hook count (as set by the debug.sethook function).
debug.getinfo([{thread},] {function} [, {what}]) debug.getinfo() Returns a table with information about a function. You can give the function directly, or you can give a number as the value of {function}, which means the function running at level {function} of the call stack of the given thread: level 0 is the current function (getinfo itself); level 1 is the function that called getinfo; and so on. If {function} is a number larger than the number of active functions, then getinfo returns nil.
The returned table may contain all the fields returned by lua_getinfo (see lua_getinfo()), with the string {what} describing which fields to fill in. The default for {what} is to get all information available, except the table of valid lines. If present, the option f adds a field named func with the function itself. If present, the option L adds a field named activelines with the table of valid lines.
For instance, the expression debug.getinfo(1,"n").name returns the name of the current function, if a reasonable name can be found, and debug.getinfo(print) returns a table with all available information about the print function.
debug.getlocal([{thread},] {level}, {local}) debug.getlocal() This function returns the name and the value of the local variable with index {local} of the function at level {level} of the stack. (The first parameter or local variable has index 1, and so on, until the last active local variable.) The function returns nil if there is no local variable with the given index, and raises an error when called with a {level} out of range. (You can call debug.getinfo debug.getinfo() to check whether the level is valid.)
Variable names starting with ( (open parentheses) represent internal variables (loop control variables, temporaries, and C function locals).
debug.getmetatable({object}) debug.getmetatable() Returns the metatable of the given {object} or nil if it does not have a metatable.
debug.getregistry() debug.getregistry() Returns the registry table (see lua-registry).
debug.getupvalue({func}, {up}) debug.getupvalue() This function returns the name and the value of the upvalue with index {up} of the function {func}. The function returns nil if there is no upvalue with the given index.
debug.setfenv({object}, {table}) debug.setfenv() Sets the environment of the given {object} to the given {table}. Returns {object}.
debug.sethook([{thread},] {hook}, {mask} [, {count}]) debug.sethook() Sets the given function as a hook. The string {mask} and the number {count} describe when the hook will be called. The string mask may have the following characters, with the given meaning:
"c" : The hook is called every time Lua calls a function;
"r" : The hook is called every time Lua returns from a function;
"l" : The hook is called every time Lua enters a new line of code.
With a {count} different from zero, the hook is called after every {count} instructions.
When called without arguments, the debug.sethook turns off the hook.
When the hook is called, its first parameter is a string describing the event that triggered its call: "call", "return" (or"tail return"`), "line", and "count". For line events, the hook also gets the new line number as its second parameter. Inside a hook, you can call getinfo with level 2 to get more information about the running function (level 0 is the getinfo function, and level 1 is the hook function), unless the event is "tail return". In this case, Lua is only simulating the return, and a call to getinfo will return invalid data.
debug.setlocal([{thread},] {level}, {local}, {value}) debug.setlocal() This function assigns the value {value} to the local variable with index {local} of the function at level {level} of the stack. The function returns nil if there is no local variable with the given index, and raises an error when called with a {level} out of range. (You can call getinfo to check whether the level is valid.) Otherwise, it returns the name of the local variable.
debug.setmetatable({object}, {table}) debug.setmetatable() Sets the metatable for the given {object} to the given {table} (which can be nil).
debug.setupvalue({func}, {up}, {value}) debug.setupvalue() This function assigns the value {value} to the upvalue with index {up} of the function {func}. The function returns nil if there is no upvalue with the given index. Otherwise, it returns the name of the upvalue.
debug.traceback([{thread},] [{message} [,{level}]]) debug.traceback() Returns a string with a traceback of the call stack. An optional {message} string is appended at the beginning of the traceback. An optional {level} number tells at which level to start the traceback (default is 1, the function calling traceback).

A BIBLIOGRAPHY lua-ref-bibliography

This help file is a minor adaptation from this main reference:
R. Ierusalimschy, L. H. de Figueiredo, and W. Celes., "Lua: 5.1 reference manual", https://www.lua.org/manual/5.1/manual.html
Lua is discussed in these references:
R. Ierusalimschy, L. H. de Figueiredo, and W. Celes., "Lua --- an extensible extension language". "Software: Practice & Experience" 26, 6 (1996) 635-652.
L. H. de Figueiredo, R. Ierusalimschy, and W. Celes., "The design and implementation of a language for extending applications". "Proc. of XXI Brazilian Seminar on Software and Hardware" (1994) 273-283.
L. H. de Figueiredo, R. Ierusalimschy, and W. Celes., "Lua: an extensible embedded language". "Dr. Dobb's Journal" 21, 12 (Dec 1996) 26-33.
R. Ierusalimschy, L. H. de Figueiredo, and W. Celes., "The evolution of an extension language: a history of Lua". "Proc. of V Brazilian Symposium on Programming Languages" (2001) B-14-B-28.
This help file has the same copyright and license as Lua 5.1 and the Lua 5.1 manual:
Copyright (c) 1994-2006 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

C LUAREF DOC lua-ref-doc

This is a Vim help file containing a reference for Lua 5.1, and it is -- with a few exceptions and adaptations -- a copy of the Lua 5.1 Reference Manual (see lua-ref-bibliography). For usage information, refer to lua-ref-doc. For copyright information, see lua-ref-copyright.
The main ideas and concepts on how to implement this reference were taken from Christian Habermann's CRefVim project (https://www.vim.org/scripts/script.php?script_id=614).
Adapted for bundled Nvim documentation; the original plugin can be found at https://www.vim.org/scripts/script.php?script_id=1291
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